stk-code_catmod/data/shaders/rhdebug.frag

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uniform sampler3D SHR;
uniform sampler3D SHG;
uniform sampler3D SHB;
in vec3 uvw;
out vec4 FragColor;
void main()
{
float r = texture(SHR, uvw).w;
float g = texture(SHG, uvw).w;
float b = texture(SHB, uvw).w;
FragColor = max(10. * vec4(r, g, b, 1.0), vec4(0.));
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}