stk-code_catmod/data/shaders/lightblend.frag

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uniform sampler2D diffuse;
uniform sampler2D specular;
uniform sampler2D ambient_occlusion;
uniform sampler2D specular_map;
uniform vec3 ambient;
void main()
{
vec2 texc = gl_TexCoord[0].xy;
vec3 diffuse = texture2D(diffuse, texc).xyz;
vec3 spec = texture2D(specular, texc).xyz;
float specmap = texture2D(specular_map, texc).x;
float ao = texture2D(ambient_occlusion, texc).x;
gl_FragColor = vec4(diffuse + spec * specmap + ao * ambient, 1.0);
}