2013-11-30 16:33:06 -05:00
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void main() {
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gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
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gl_TexCoord[1] = gl_TextureMatrix[1] * gl_MultiTexCoord1;
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2013-11-30 16:33:06 -05:00
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gl_Position = ftransform();
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gl_FrontColor = gl_Color;
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}
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