2014-01-05 18:54:40 +00:00
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uniform ivec4 color;
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2014-01-04 22:10:56 +00:00
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2014-02-28 17:29:05 +01:00
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#if __VERSION__ >= 130
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2014-01-19 19:31:00 +01:00
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out vec4 FragColor;
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2014-02-28 17:29:05 +01:00
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#else
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#define FragColor gl_FragColor
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#endif
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2014-01-19 19:31:00 +01:00
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2014-01-04 22:10:56 +00:00
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void main()
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{
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2014-01-19 19:31:00 +01:00
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FragColor = vec4(color) / 255.;
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2014-01-14 00:11:59 +00:00
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}
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