2018-01-21 00:19:00 -05:00
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<spshader>
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2018-01-22 00:27:21 -05:00
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<shader-info name="unlit" fallback-shader="alphatest" use-alpha-channel="Y"/>
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2018-01-21 00:19:00 -05:00
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<first-pass vertex-shader="sp_pass.vert"
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fragment-shader="sp_unlit.frag" skinned-mesh-shader="sp_skinning.vert">
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</first-pass>
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<shadow-pass vertex-shader="sp_shadow.vert"
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fragment-shader="sp_shadow_alpha_test.frag"
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skinned-mesh-shader="sp_skinning_shadow.vert">
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</shadow-pass>
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<uniform-assigners>
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<uniform-assigner name="layer"
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function="shadowCascadeUniformAssigner"/>
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</uniform-assigners>
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</spshader>
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