stk-code_catmod/data/shaders/sps_12_roadBlending.xml

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<spshader>
<shader-info name="roadBlending" fallback-shader="solid" use-tangents="Y"/>
<first-pass vertex-shader="sp_pass.vert"
fragment-shader="sp_road_blending.frag">
<prefilled-textures>
<prefilled-texture name="road_masking" file="hd_roadMarking_a_mask.png" srgb="Y" sampler="trilinear"/>
</prefilled-textures>
</first-pass>
</spshader>