stk-code_catmod/data/shaders/sp_shadow_alpha_test.frag

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#stk_include "utils/sp_texture_sampling.frag"
in vec2 uv;
out vec4 o_frag_color;
void main(void)
{
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vec4 col = sampleTextureLayer0(uv);
if (col.a < 0.5)
{
discard;
}
o_frag_color = vec4(1.0);
}