11 lines
186 B
GLSL
11 lines
186 B
GLSL
|
uniform sampler2D tex;
|
||
|
uniform int width;
|
||
|
uniform int height;
|
||
|
|
||
|
out vec4 FragColor;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
vec2 uv = gl_FragCoord.xy / vec2(width, height);
|
||
|
FragColor = texture(tex, uv);
|
||
|
}
|