stk-code_catmod/data/shaders/sps_09_dynamic_night_bloom.xml

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<!--
Shader used to enable bloom only at night time (to emulate neons, lamps, etc)
-->
<spshader>
<shader-info name="dynamicnightbloom" fallback-shader="solid" use-tangents="Y"/>
<first-pass vertex-shader="sp_pass.vert"
fragment-shader="sp_dynamic_night_bloom.frag"
skinned-mesh-shader="sp_skinning.vert">
</first-pass>
<shadow-pass vertex-shader="sp_shadow.vert"
fragment-shader="white.frag"
skinned-mesh-shader="sp_skinning_shadow.vert">
</shadow-pass>
<uniform-assigners>
<uniform-assigner name="layer"
function="shadowCascadeUniformAssigner"/>
<uniform-assigner name="is_during_day"
function="isDuringDayUniformAssigner"/>
</uniform-assigners>
</spshader>