2007-05-27 12:01:53 -04:00
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// $Id$
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2004-2005 Steve Baker <sjbaker1@airmail.net>
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// Copyright (C) 2006 Joerg Henrichs, Steve Baker
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "world.hpp"
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#include "player_kart.hpp"
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#include "material_manager.hpp"
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#include "material.hpp"
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#include "user_config.hpp"
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#include "history.hpp"
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Moveable::Moveable (bool bHasHistory)
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{
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2007-09-30 10:17:28 -04:00
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#ifdef BULLET
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m_body = 0;
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m_motion_state = 0;
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#endif
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m_shadow = 0;
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m_first_time = true ;
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m_model = new ssgTransform();
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2007-05-27 12:01:53 -04:00
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2007-09-30 10:17:28 -04:00
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m_model->ref();
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2007-05-27 12:01:53 -04:00
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sgZeroVec3 ( m_reset_pos.xyz ) ; sgZeroVec3 ( m_reset_pos.hpr ) ;
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reset ();
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if(bHasHistory)
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{
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m_history_velocity = new sgCoord[history->GetSize()];
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m_history_position = new sgCoord[history->GetSize()];
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}
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else
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{
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m_history_velocity = NULL;
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m_history_position = NULL;
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}
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} // Moveable
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//-----------------------------------------------------------------------------
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Moveable::~Moveable()
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{
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2007-09-30 10:17:28 -04:00
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#ifdef BULLET
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2007-11-08 17:40:15 -05:00
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// The body is being removed from the world in kart/projectile
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if(m_body) delete m_body;
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2007-09-30 10:17:28 -04:00
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if(m_motion_state) delete m_motion_state;
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#endif
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2007-05-27 12:01:53 -04:00
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if(m_history_velocity)
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{
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delete [] m_history_velocity;
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delete [] m_history_position;
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}
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// FIXME what about model?
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} // ~Moveable
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//-----------------------------------------------------------------------------
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void Moveable::reset ()
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{
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2007-11-08 07:31:54 -05:00
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#ifndef BULLET
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2007-05-27 12:01:53 -04:00
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m_on_ground = true;
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2007-11-08 07:31:54 -05:00
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#endif
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2007-05-27 12:01:53 -04:00
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m_collided = false;
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m_crashed = false;
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m_material_hot = NULL;
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m_normal_hot = NULL;
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sgZeroVec3 ( m_velocity.xyz ) ;
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sgZeroVec3 ( m_velocity.hpr ) ;
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sgCopyCoord ( &m_curr_pos, &m_reset_pos ) ;
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sgZeroVec3 ( m_abs_velocity ) ;
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} // reset
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2007-09-30 10:17:28 -04:00
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//-----------------------------------------------------------------------------
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#ifdef BULLET
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2007-11-03 09:13:26 -04:00
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void Moveable::createBody(float mass, btTransform& trans,
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btCollisionShape *shape, MoveableType m) {
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2007-09-30 10:17:28 -04:00
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2007-11-03 09:13:26 -04:00
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btVector3 inertia;
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shape->calculateLocalInertia(mass, inertia);
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m_motion_state = new btDefaultMotionState(trans);
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2007-09-30 10:17:28 -04:00
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// Then create a rigid body
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// ------------------------
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m_body = new btRigidBody(mass, m_motion_state,
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shape, inertia);
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2007-11-03 09:13:26 -04:00
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m_body->setUserPointer(this);
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setMoveableType(m);
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2007-09-30 10:17:28 -04:00
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} // createBody
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#endif
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2007-05-27 12:01:53 -04:00
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//-----------------------------------------------------------------------------
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void Moveable::update (float dt)
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{
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if(m_history_velocity)
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{
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if(user_config->m_replay_history)
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{
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sgCoord tmp;
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sgCopyCoord(&tmp, &(m_history_velocity[history->GetCurrentIndex()]));
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//printf("m_velocity=%f,%f,%f,%f,%f,%f\n",
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// m_velocity.xyz[0],m_velocity.xyz[1],m_velocity.xyz[2],
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// m_velocity.hpr[0],m_velocity.hpr[1],m_velocity.hpr[2]);
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//printf("tmp =%f,%f,%f,%f,%f,%f\n",
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// tmp.xyz[0],tmp.xyz[1],tmp.xyz[2],
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// tmp.hpr[0],tmp.hpr[1],tmp.hpr[2]);
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#undef IGNORE_Z_IN_HISTORY
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#ifdef IGNORE_Z_IN_HISTORY
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const float DUMMY=m_velocity.xyz[2];
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sgCopyCoord(&m_velocity, &tmp);
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m_velocity.xyz[2]=DUMMY;
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#else
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sgCopyCoord(&m_velocity, &tmp);
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#endif
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}
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else
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{
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sgCopyCoord(&(m_history_velocity[history->GetCurrentIndex()]), &m_velocity);
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}
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} // if m_history_velocity
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sgMat4 result;
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updatePosition(dt,result);
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sgVec3 start ; sgCopyVec3 (start, m_curr_pos.xyz );
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sgVec3 end ; sgCopyVec3 (end , result[3] );
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const float HOT = collectIsectData(start, end );
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sgCopyVec3 (result[3], end) ;
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sgVec3 prev_pos;
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sgCopyVec3(prev_pos, m_curr_pos.xyz);
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sgSetCoord (&m_curr_pos, result);
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sgSubVec3 (m_abs_velocity, m_curr_pos.xyz, prev_pos);
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if(m_history_position)
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{
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if(user_config->m_replay_history)
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{
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sgCoord tmp;
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sgCopyCoord(&tmp, &(m_history_position[history->GetCurrentIndex()]));
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//printf("m_curr_pos=%f,%f,%f,%f,%f,%f\n",
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// m_curr_pos.xyz[0],m_curr_pos.xyz[1],m_curr_pos.xyz[2],
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// m_curr_pos.hpr[0],m_curr_pos.hpr[1],m_curr_pos.hpr[2]);
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//printf("tmp =%f,%f,%f,%f,%f,%f --> %d\n",
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// tmp.xyz[0],tmp.xyz[1],tmp.xyz[2],
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// tmp.hpr[0],tmp.hpr[1],tmp.hpr[2],
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// history->GetCurrentIndex());
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#ifdef IGNORE_Z_IN_HISTORY
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const float DUMMY=m_curr_pos.xyz[2];
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sgCopyCoord(&m_curr_pos, &tmp);
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m_curr_pos.xyz[2]=DUMMY;
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#else
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sgCopyCoord(&m_curr_pos, &tmp);
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#endif
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}
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else
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{
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sgCopyCoord(&(m_history_position[history->GetCurrentIndex()]), &m_curr_pos);
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}
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} // if m_history_position
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const float HAT = m_curr_pos.xyz[2]-HOT;
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2007-11-08 07:31:54 -05:00
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#ifndef BULLET
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2007-05-27 12:01:53 -04:00
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m_on_ground = ( HAT <= 0.01 );
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doCollisionAnalysis(dt, HOT);
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2007-11-03 09:13:26 -04:00
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#endif
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2007-05-27 12:01:53 -04:00
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placeModel () ;
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m_first_time = false ;
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} // update
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//-----------------------------------------------------------------------------
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/**
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* Computes the new position and hpr of the kart after a single time step.
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*/
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void Moveable::updatePosition(float dt, sgMat4 result)
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{
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sgCoord scaled_velocity ;
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sgMat4 delta, mat;
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/* Scale velocities to current time step. */
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sgScaleVec3 (scaled_velocity.xyz, m_velocity.xyz, dt);
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sgScaleVec3 (scaled_velocity.hpr, m_velocity.hpr, dt);
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sgMakeCoordMat4(delta, & scaled_velocity );
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sgMakeCoordMat4(mat , & m_curr_pos );
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sgMultMat4 (result, mat, delta );
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} // updatePosition
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//-----------------------------------------------------------------------------
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void Moveable::WriteHistory(char* s, int kartNumber, int indx)
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{
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sprintf(s, "Kart %d: v=%f,%f,%f,%f,%f,%f, p=%f,%f,%f,%f,%f,%f", kartNumber,
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m_history_velocity[indx].xyz[0],
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m_history_velocity[indx].xyz[1],
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m_history_velocity[indx].xyz[2],
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m_history_velocity[indx].hpr[0],
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m_history_velocity[indx].hpr[1],
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m_history_velocity[indx].hpr[2],
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m_history_position[indx].xyz[0],
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m_history_position[indx].xyz[1],
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m_history_position[indx].xyz[2],
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m_history_position[indx].hpr[0],
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m_history_position[indx].hpr[1],
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m_history_position[indx].hpr[2]);
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} // WriteHistory
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//-----------------------------------------------------------------------------
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void Moveable::ReadHistory(char* s, int kartNumber, int indx)
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{
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int k;
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sscanf(s, "Kart %d: v=%f,%f,%f,%f,%f,%f, p=%f,%f,%f,%f,%f,%f", &k,
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m_history_velocity[indx].xyz+0,
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m_history_velocity[indx].xyz+1,
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m_history_velocity[indx].xyz+2,
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m_history_velocity[indx].hpr+0,
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m_history_velocity[indx].hpr+1,
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m_history_velocity[indx].hpr+2,
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m_history_position[indx].xyz+0,
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m_history_position[indx].xyz+1,
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m_history_position[indx].xyz+2,
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m_history_position[indx].hpr+0,
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m_history_position[indx].hpr+1,
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m_history_position[indx].hpr+2);
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if(k!=kartNumber)
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{
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fprintf(stderr,"WARNING: tried reading data for kart %d, found:\n",
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kartNumber);
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fprintf(stderr,"%s\n",s);
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exit(-2);
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}
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} // ReadHistory
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//-----------------------------------------------------------------------------
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2007-11-03 09:13:26 -04:00
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#ifndef BULLET
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2007-05-27 12:01:53 -04:00
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void Moveable::doCollisionAnalysis ( float,float ) { /* Empty by Default. */ }
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2007-11-03 09:13:26 -04:00
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#endif
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2007-05-27 12:01:53 -04:00
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#define ISECT_STEP_SIZE 0.4f
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#define COLLISION_SPHERE_RADIUS 0.6f
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#define max(m,n) ((m)>(n) ? (m) : (n)) /* return highest number */
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//-----------------------------------------------------------------------------
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float Moveable::collectIsectData ( sgVec3 start, sgVec3 end )
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{
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sgVec3 vel ;
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m_collided = m_crashed = false ; /* Initial assumption */
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sgSubVec3 ( vel, end, start ) ;
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const float SPEED = sgLengthVec3 ( vel ) ;
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/*
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At higher speeds, we must test frequently so we can't
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pass through something thin by mistake.
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At very high speeds, this is getting costly...so beware!
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*/
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int nsteps = (int) ceil ( SPEED / ISECT_STEP_SIZE ) ;
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if ( nsteps == 0 ) nsteps = 1 ;
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if ( nsteps > 100 )
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{
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fprintf(stderr, "WARNING: Speed too high for collision detection!\n"
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"WARNING: Nsteps=%d, Speed=%f!\n"
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"moveable %p, vel=%f,%f,%f\n",
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nsteps, SPEED, this, vel[0], vel[1], vel[2]);
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nsteps = 100 ;
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}
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sgScaleVec3 ( vel, vel, 1.0f / (float) nsteps ) ;
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sgVec3 pos1, pos2 ;
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sgCopyVec3 ( pos1, start ) ;
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float hot = -9999.0 ;
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for ( int i = 0 ; i < nsteps ; i++ )
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{
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sgAddVec3 ( pos2, pos1, vel ) ;
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float hot1 = getIsectData ( pos1, pos2 ) ;
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hot = max(hot, hot1);
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sgCopyVec3 ( pos1, pos2 ) ;
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if(m_collided) break;
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}
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sgCopyVec3 ( end, pos2 ) ;
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return hot ;
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} // collectIsectData
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//-----------------------------------------------------------------------------
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float Moveable::getIsectData ( sgVec3 start, sgVec3 end )
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{
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int num_hits;
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sgSphere sphere;
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/*
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It's necessary to lift the center of the bounding sphere
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somewhat so that Player can stand on a slope.
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*/
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sphere.setRadius ( COLLISION_SPHERE_RADIUS ) ;
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sphere.setCenter ( 0.0f, 0.0f, COLLISION_SPHERE_RADIUS + 0.3f) ;
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/* Do a bounding-sphere test for Player. */
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sgSetVec3 ( m_surface_avoidance_vector, 0.0f, 0.0f, 0.0f );
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// new collision algorithm
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AllHits a;
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sphere.setCenter ( end[0],end[1],end[2]+ COLLISION_SPHERE_RADIUS + 0.3f) ;
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num_hits = world->Collision(&sphere, &a);
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for(AllHits::iterator i=a.begin(); i!=a.end(); i++)
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{
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if ( (*i)->m_plane[2]>0.4 ) continue;
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const float DIST = sphere.getRadius()-(*i)->m_dist;
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sgVec3 nrm ;
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sgCopyVec3 ( nrm, (*i)->m_plane ) ;
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sgScaleVec3 ( nrm, nrm, DIST ) ;
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sgAddVec3 ( m_surface_avoidance_vector, nrm ) ;
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sgVec3 tmp ;
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sgCopyVec3 ( tmp, sphere.getCenter() ) ;
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sgAddVec3 ( tmp, nrm ) ;
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sphere.setCenter ( tmp ) ;
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m_collided = true ;
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Material* m = material_manager->getMaterial( (*i)->m_leaf);
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if (m->isZipper () ) m_collided = false ;
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if (m->isCrashable() ) m_crashed = true ;
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if (m->isReset () ) OutsideTrack(1);
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} // for i in a
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sgAddVec3(end, m_surface_avoidance_vector);
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// H.O.T == Height Of Terrain
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// ==========================
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const float TOP = COLLISION_SPHERE_RADIUS + max(start[2],end[2]);
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sgVec3 dstart; sgCopyVec3(dstart, end);
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sgVec3 dummy; sgCopyVec3(dummy, end);
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dummy[2]=TOP;
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ssgLeaf* m_leaf;
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const float HOT = world->GetHOT(dummy, dummy, &m_leaf, &m_normal_hot);
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if(m_leaf)
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{
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m_material_hot = material_manager->getMaterial(m_leaf);
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|
// Only rescue the kart if it (nearly) touches the reset-material,
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// not only when it is above it. The condition for touching
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|
// a material is coarser then for the m_on_ground condition
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|
// (which tests for <0.01) - since the kart might have been falling
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|
|
// for quite some time, it might be really fast, so I guess a somewhat
|
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|
|
// coarser test is better for that case.
|
|
|
|
if(m_material_hot->isReset() &&
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fabs(TOP-COLLISION_SPHERE_RADIUS - HOT)<0.2) OutsideTrack(1);
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|
|
if(m_material_hot->isZipper()) handleZipper();
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|
}
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|
else
|
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|
{
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|
OutsideTrack(0);
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|
}
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if (end[2] < HOT )
|
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|
{
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|
end[2] = HOT ;
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|
} // end[2]<HOT
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return HOT ;
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} // getIsectData
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