stk-code_catmod/lib/irrlicht/source/Irrlicht/COGLES2FixedPipelineRenderer.cpp

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// Copyright (C) 2013 Patryk Nadrowski
// Heavily based on the OpenGL driver implemented by Nikolaus Gebhardt
// OpenGL ES driver implemented by Christian Stehno and first OpenGL ES 2.0
// driver implemented by Amundis.
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_OGLES2_
#include "COGLES2FixedPipelineRenderer.h"
#include "IGPUProgrammingServices.h"
#include "os.h"
#include "COGLES2Driver.h"
namespace irr
{
namespace video
{
//! Constructor
COGLES2FixedPipelineRenderer::COGLES2FixedPipelineRenderer(const c8* vertexShaderProgram,
const c8* pixelShaderProgram, E_MATERIAL_TYPE baseMaterial,
COGLES2Driver* driver)
: COGLES2MaterialRenderer(driver, 0, baseMaterial)
{
#ifdef _DEBUG
setDebugName("COGLES2FixedPipelineRenderer");
#endif
yy = (int)baseMaterial;
int Temp = 0;
SharedRenderer = reinterpret_cast<COGLES2MaterialRenderer*>(driver->getMaterialRenderer(EMT_SOLID));
if (SharedRenderer)
SharedRenderer->grab();
else
init(Temp, vertexShaderProgram, pixelShaderProgram, false);
}
//! Destructor
COGLES2FixedPipelineRenderer::~COGLES2FixedPipelineRenderer()
{
if(SharedRenderer)
SharedRenderer->drop();
}
void COGLES2FixedPipelineRenderer::OnSetMaterial(const video::SMaterial& material,
const video::SMaterial& lastMaterial,
bool resetAllRenderstates,
video::IMaterialRendererServices* services)
{
if (SharedRenderer)
Driver->getBridgeCalls()->setProgram(SharedRenderer->getProgram());
else
Driver->getBridgeCalls()->setProgram(Program);
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
if (FixedBlending)
{
Driver->getBridgeCalls()->setBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
Driver->getBridgeCalls()->setBlend(true);
}
else if (Blending)
{
E_BLEND_FACTOR srcFact,dstFact;
E_MODULATE_FUNC modulate;
u32 alphaSource;
unpack_textureBlendFunc(srcFact, dstFact, modulate, alphaSource, material.MaterialTypeParam);
Driver->getBridgeCalls()->setBlendFunc(Driver->getGLBlend(srcFact), Driver->getGLBlend(dstFact));
Driver->getBridgeCalls()->setBlend(true);
}
else
Driver->getBridgeCalls()->setBlend(false);
}
bool COGLES2FixedPipelineRenderer::OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype)
{
if (SharedRenderer)
return SharedRenderer->OnRender(service, vtxtype);
else
{
Driver->setTextureRenderStates(Driver->getCurrentMaterial(), false);
s32 materialType = 0;
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bool second_texture = false;
switch(Driver->getCurrentMaterial().MaterialType)
{
case EMT_SOLID_2_LAYER:
materialType = 1;
break;
case EMT_LIGHTMAP:
case EMT_LIGHTMAP_ADD:
case EMT_LIGHTMAP_M2:
case EMT_LIGHTMAP_M4:
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materialType = 2;
break;
case EMT_LIGHTMAP_LIGHTING:
case EMT_LIGHTMAP_LIGHTING_M2:
case EMT_LIGHTMAP_LIGHTING_M4:
materialType = 2;
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second_texture = true;
break;
case EMT_DETAIL_MAP:
materialType = 3;
break;
case EMT_SPHERE_MAP:
materialType = 4;
break;
case EMT_REFLECTION_2_LAYER:
materialType = 5;
break;
case EMT_TRANSPARENT_ALPHA_CHANNEL:
materialType = 6;
break;
case EMT_TRANSPARENT_ALPHA_CHANNEL_REF:
materialType = 7;
break;
case EMT_TRANSPARENT_VERTEX_ALPHA:
materialType = 8;
break;
case EMT_TRANSPARENT_REFLECTION_2_LAYER:
materialType = 9;
break;
default:
break;
}
IMaterialRendererServices::setPixelShaderConstant("uMaterialType", &materialType, 1);
/* Transform Matrices Upload */
core::matrix4 world = Driver->getTransform(ETS_WORLD);
IMaterialRendererServices::setPixelShaderConstant("uWorldMatrix", world.pointer(), 16);
core::matrix4 worldViewProj = Driver->getTransform(video::ETS_PROJECTION);
worldViewProj *= Driver->getTransform(video::ETS_VIEW);
worldViewProj *= Driver->getTransform(ETS_WORLD);
IMaterialRendererServices::setPixelShaderConstant("uMvpMatrix", worldViewProj.pointer(), 16);
/* Textures Upload */
s32 TextureUsage0 = Driver->isActiveTexture(0);
//s32 TextureUsage1 = Driver->isActiveTexture(1);
IMaterialRendererServices::setPixelShaderConstant("uTextureUsage0", &TextureUsage0, 1);
//IMaterialRendererServices::setPixelShaderConstant("uTextureUsage1", &TextureUsage1, 1);
core::matrix4 textureMatrix0 = Driver->getTransform(video::ETS_TEXTURE_0);
//core::matrix4 textureMatrix1 = Driver->getTransform(video::ETS_TEXTURE_0);
IMaterialRendererServices::setPixelShaderConstant("uTextureMatrix0", textureMatrix0.pointer(), 16);
//IMaterialRendererServices::setPixelShaderConstant("uTextureMatrix1", textureMatrix1.pointer(), 16);
s32 TextureUnit0 = 0;
//s32 TextureUnit1 = 1;
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if (second_texture)
TextureUnit0 = 1;
IMaterialRendererServices::setPixelShaderConstant("uTextureUnit0", &TextureUnit0, 1);
//IMaterialRendererServices::setPixelShaderConstant("uTextureUnit1", &TextureUnit1, 1);
return true;
}
}
} // end namespace video
} // end namespace irr
#endif