8 lines
136 B
GLSL
8 lines
136 B
GLSL
|
// motion_blur.vert
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
gl_TexCoord[0].st = vec2(gl_MultiTexCoord0.s, 1.0-gl_MultiTexCoord0.t);
|
||
|
gl_Position = gl_Vertex;
|
||
|
}
|