12 lines
176 B
GLSL
12 lines
176 B
GLSL
|
uniform float power;
|
||
|
uniform sampler2D tex;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
vec4 col = texture2D(tex, gl_TexCoord[0].xy);
|
||
|
if (col.a < 0.5)
|
||
|
discard;
|
||
|
|
||
|
gl_FragColor = vec4(col.xyz, power);
|
||
|
}
|