2014-01-25 21:33:21 +01:00
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uniform sampler2D tex;
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in vec2 uv;
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out vec4 FragColor;
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void main(void)
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{
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2014-04-03 14:46:35 +02:00
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vec4 color = texture(tex, uv);
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2014-05-10 20:49:30 +02:00
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FragColor = vec4(color.rgb, color.a);
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2014-01-25 21:33:21 +01:00
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}
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