15 lines
315 B
GLSL
15 lines
315 B
GLSL
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uniform sampler2D tex_128;
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uniform sampler2D tex_256;
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uniform sampler2D tex_512;
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out vec4 FragColor;
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void main()
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{
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vec2 uv = gl_FragCoord.xy / screen;
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vec4 col = .125 * texture(tex_128, uv);
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col += .25 * texture(tex_256, uv);
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col += .5 * texture(tex_512, uv);
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FragColor = vec4(col.xyz, 1.);
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}
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