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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-13 03:00:42 +00:00
OpenDiablo2/d2networking/d2netpacket/packet_generate_map.go
dk fe47e51351
Refactor d2map (#468)
* WIP refactor of d2map stuff

* more d2map refactor

adding realm init to game client
passing map engine from client and server into realm at init
change `generate map packet` to have act and level index as data

* client explodes, but getting there

* realm now initializes, networking works, but map generators dont currently do anything

* changed the way that level type records are loaded

* fixed funcs for level data lookups

* started implementing level generator, currently crashing

* client no longer exploding

* d2networking refactor

put exports into d2client.go and d2server.go
kept GameClient and GameServer methods into their respective files
made methods for packet handlers instead of the giant switch statements

* bugfix: getting first level id by act

* minor refactor of gamescreen for readability

* towns now generate on server start, create player takes act and level id as args, levels have their own map engine
2020-06-26 16:50:24 -04:00

22 lines
412 B
Go

package d2netpacket
import (
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
)
type GenerateMapPacket struct {
ActId int `json:"actId"`
LevelId int `json:"levelId"`
}
func CreateGenerateMapPacket(actId, levelId int) NetPacket {
return NetPacket{
PacketType: d2netpackettype.GenerateMap,
PacketData: GenerateMapPacket{
ActId: actId,
LevelId: levelId,
},
}
}