mirror of
https://github.com/OpenDiablo2/OpenDiablo2
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fe47e51351
* WIP refactor of d2map stuff * more d2map refactor adding realm init to game client passing map engine from client and server into realm at init change `generate map packet` to have act and level index as data * client explodes, but getting there * realm now initializes, networking works, but map generators dont currently do anything * changed the way that level type records are loaded * fixed funcs for level data lookups * started implementing level generator, currently crashing * client no longer exploding * d2networking refactor put exports into d2client.go and d2server.go kept GameClient and GameServer methods into their respective files made methods for packet handlers instead of the giant switch statements * bugfix: getting first level id by act * minor refactor of gamescreen for readability * towns now generate on server start, create player takes act and level id as args, levels have their own map engine
22 lines
412 B
Go
22 lines
412 B
Go
package d2netpacket
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import (
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"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
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)
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type GenerateMapPacket struct {
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ActId int `json:"actId"`
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LevelId int `json:"levelId"`
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}
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func CreateGenerateMapPacket(actId, levelId int) NetPacket {
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return NetPacket{
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PacketType: d2netpackettype.GenerateMap,
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PacketData: GenerateMapPacket{
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ActId: actId,
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LevelId: levelId,
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},
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}
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}
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