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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-09-28 06:06:29 -04:00
OpenDiablo2/d2core/d2map/d2mapentity
dk fe47e51351
Refactor d2map (#468)
* WIP refactor of d2map stuff

* more d2map refactor

adding realm init to game client
passing map engine from client and server into realm at init
change `generate map packet` to have act and level index as data

* client explodes, but getting there

* realm now initializes, networking works, but map generators dont currently do anything

* changed the way that level type records are loaded

* fixed funcs for level data lookups

* started implementing level generator, currently crashing

* client no longer exploding

* d2networking refactor

put exports into d2client.go and d2server.go
kept GameClient and GameServer methods into their respective files
made methods for packet handlers instead of the giant switch statements

* bugfix: getting first level id by act

* minor refactor of gamescreen for readability

* towns now generate on server start, create player takes act and level id as args, levels have their own map engine
2020-06-26 16:50:24 -04:00
..
animated_entity.go Various map entity reworks (#439) 2020-06-24 13:49:13 -04:00
map_entity.go Added npc labels. More mapgen stuff. (#449) 2020-06-25 00:39:09 -04:00
missile.go Re-tooled rendering engine (#379) 2020-06-21 18:40:37 -04:00
npc.go Added npc labels. More mapgen stuff. (#449) 2020-06-25 00:39:09 -04:00
object.go Various map entity reworks (#439) 2020-06-24 13:49:13 -04:00
player.go Refactor d2map (#468) 2020-06-26 16:50:24 -04:00