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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-24 08:05:24 +00:00
OpenDiablo2/d2core/d2map/d2mapengine
dk fe47e51351
Refactor d2map (#468)
* WIP refactor of d2map stuff

* more d2map refactor

adding realm init to game client
passing map engine from client and server into realm at init
change `generate map packet` to have act and level index as data

* client explodes, but getting there

* realm now initializes, networking works, but map generators dont currently do anything

* changed the way that level type records are loaded

* fixed funcs for level data lookups

* started implementing level generator, currently crashing

* client no longer exploding

* d2networking refactor

put exports into d2client.go and d2server.go
kept GameClient and GameServer methods into their respective files
made methods for packet handlers instead of the giant switch statements

* bugfix: getting first level id by act

* minor refactor of gamescreen for readability

* towns now generate on server start, create player takes act and level id as args, levels have their own map engine
2020-06-26 16:50:24 -04:00
..
act.go Refactor d2map (#468) 2020-06-26 16:50:24 -04:00
engine.go Refactor d2map (#468) 2020-06-26 16:50:24 -04:00
generator_maze.go Refactor d2map (#468) 2020-06-26 16:50:24 -04:00
generator_preset.go Refactor d2map (#468) 2020-06-26 16:50:24 -04:00
generator_wilderness.go Refactor d2map (#468) 2020-06-26 16:50:24 -04:00
generator.go Refactor d2map (#468) 2020-06-26 16:50:24 -04:00
level.go Refactor d2map (#468) 2020-06-26 16:50:24 -04:00
realm.go Refactor d2map (#468) 2020-06-26 16:50:24 -04:00
walk_mesh.go Use closest path if path not found (#431) 2020-06-24 08:09:00 -04:00