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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-12 18:50:42 +00:00
OpenDiablo2/d2core/d2config/config.go
dk fe47e51351
Refactor d2map (#468)
* WIP refactor of d2map stuff

* more d2map refactor

adding realm init to game client
passing map engine from client and server into realm at init
change `generate map packet` to have act and level index as data

* client explodes, but getting there

* realm now initializes, networking works, but map generators dont currently do anything

* changed the way that level type records are loaded

* fixed funcs for level data lookups

* started implementing level generator, currently crashing

* client no longer exploding

* d2networking refactor

put exports into d2client.go and d2server.go
kept GameClient and GameServer methods into their respective files
made methods for packet handlers instead of the giant switch statements

* bugfix: getting first level id by act

* minor refactor of gamescreen for readability

* towns now generate on server start, create player takes act and level id as args, levels have their own map engine
2020-06-26 16:50:24 -04:00

121 lines
2.3 KiB
Go

package d2config
import (
"encoding/json"
"io/ioutil"
"os"
"os/user"
"path"
"runtime"
)
func getDefaultConfig() *Configuration {
config := &Configuration{
Language: "ENG",
FullScreen: false,
TicksPerSecond: -1,
RunInBackground: true,
VsyncEnabled: true,
SfxVolume: 1.0,
BgmVolume: 0.3,
MaxConnections: 8,
MpqPath: "C:/Program Files (x86)/Diablo II",
MpqLoadOrder: []string{
"Patch_D2.mpq",
"d2exp.mpq",
"d2xmusic.mpq",
"d2xtalk.mpq",
"d2xvideo.mpq",
"d2data.mpq",
"d2char.mpq",
"d2music.mpq",
"d2sfx.mpq",
"d2video.mpq",
"d2speech.mpq",
},
}
switch runtime.GOOS {
case "windows":
switch runtime.GOARCH {
case "386":
config.MpqPath = "C:/Program Files/Diablo II"
}
case "darwin":
config.MpqPath = "/Applications/Diablo II/"
config.MpqLoadOrder = []string{
"Diablo II Patch",
"Diablo II Expansion Data",
"Diablo II Expansion Movies",
"Diablo II Expansion Music",
"Diablo II Expansion Speech",
"Diablo II Game Data",
"Diablo II Graphics",
"Diablo II Movies",
"Diablo II Music",
"Diablo II Sounds",
"Diablo II Speech",
}
case "linux":
if usr, err := user.Current(); err == nil {
config.MpqPath = path.Join(usr.HomeDir, ".wine/drive_c/Program Files (x86)/Diablo II")
}
}
return config
}
func getDefaultConfigPath() string {
if configDir, err := os.UserConfigDir(); err == nil {
return path.Join(configDir, "OpenDiablo2", "config.json")
}
return getLocalConfigPath()
}
func getLocalConfigPath() string {
return path.Join(path.Dir(os.Args[0]), "config.json")
}
func load(configPath string) error {
configFile, err := os.Open(configPath)
if err != nil {
return err
}
defer configFile.Close()
data, err := ioutil.ReadAll(configFile)
if err != nil {
return err
}
if err := json.Unmarshal(data, &singleton); err != nil {
return err
}
return nil
}
func save(configPath string) error {
configDir := path.Dir(configPath)
if err := os.MkdirAll(configDir, 0755); err != nil {
return err
}
configFile, err := os.Create(configPath)
if err != nil {
return err
}
defer configFile.Close()
data, err := json.MarshalIndent(singleton, "", " ")
if err != nil {
return err
}
if _, err := configFile.Write(data); err != nil {
return err
}
return nil
}