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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-13 11:10:43 +00:00
OpenDiablo2/d2common/d2data/d2datadict/level_types.go
dk fe47e51351
Refactor d2map (#468)
* WIP refactor of d2map stuff

* more d2map refactor

adding realm init to game client
passing map engine from client and server into realm at init
change `generate map packet` to have act and level index as data

* client explodes, but getting there

* realm now initializes, networking works, but map generators dont currently do anything

* changed the way that level type records are loaded

* fixed funcs for level data lookups

* started implementing level generator, currently crashing

* client no longer exploding

* d2networking refactor

put exports into d2client.go and d2server.go
kept GameClient and GameServer methods into their respective files
made methods for packet handlers instead of the giant switch statements

* bugfix: getting first level id by act

* minor refactor of gamescreen for readability

* towns now generate on server start, create player takes act and level id as args, levels have their own map engine
2020-06-26 16:50:24 -04:00

70 lines
2.1 KiB
Go

package d2datadict
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
)
type LevelTypeRecord struct {
Name string // Name
Id int // Id
Files []string // File 1 -- File 32
Beta bool // Beta
Act int // Act
Expansion bool // Expansion
}
var LevelTypes map[d2enum.RegionIdType]*LevelTypeRecord
func LoadLevelTypes(file []byte) {
LevelTypes = make(map[d2enum.RegionIdType]*LevelTypeRecord)
dict := d2common.LoadDataDictionary(string(file))
for idx := range dict.Data {
record := &LevelTypeRecord{
Name: dict.GetString("Name", idx),
Id: dict.GetNumber("Id", idx),
Files: []string{
dict.GetString("File 1", idx),
dict.GetString("File 2", idx),
dict.GetString("File 3", idx),
dict.GetString("File 4", idx),
dict.GetString("File 5", idx),
dict.GetString("File 6", idx),
dict.GetString("File 7", idx),
dict.GetString("File 8", idx),
dict.GetString("File 9", idx),
dict.GetString("File 10", idx),
dict.GetString("File 11", idx),
dict.GetString("File 12", idx),
dict.GetString("File 13", idx),
dict.GetString("File 14", idx),
dict.GetString("File 15", idx),
dict.GetString("File 16", idx),
dict.GetString("File 17", idx),
dict.GetString("File 18", idx),
dict.GetString("File 19", idx),
dict.GetString("File 20", idx),
dict.GetString("File 21", idx),
dict.GetString("File 22", idx),
dict.GetString("File 23", idx),
dict.GetString("File 24", idx),
dict.GetString("File 25", idx),
dict.GetString("File 26", idx),
dict.GetString("File 27", idx),
dict.GetString("File 28", idx),
dict.GetString("File 29", idx),
dict.GetString("File 30", idx),
dict.GetString("File 31", idx),
dict.GetString("File 32", idx),
},
Beta: dict.GetNumber("Beta", idx) > 0,
Act: dict.GetNumber("Act", idx),
Expansion: dict.GetNumber("Expansion", idx) > 0,
}
LevelTypes[d2enum.RegionIdType(record.Id)] = record
}
log.Printf("Loaded %d LevelType records", len(LevelTypes))
}