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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-05 09:47:18 -05:00
OpenDiablo2/OpenDiablo2.Core
nicholasdechiara f564df0117 HeroTypeConfig Data Loaded from MPQs (#35)
* Game loads experience config data
* Stored based on hero type, handed off during spawnnewplayer
* Update LevelExperienceConfig.cs
* HeroTypeConfigs loaded from mpq data
* Update PlayerState.cs
* Update PlayerState.cs
2018-12-05 22:28:09 -05:00
..
GameState Inventory Slots Management (#32) 2018-12-02 16:34:00 -05:00
Map Engine Added move request frame. Inventory and character panels now offset map rendering appropriately. 2018-12-01 15:22:55 -05:00
Properties Initial commit 2018-11-22 00:18:42 -05:00
UI Inventory Slots Management (#32) 2018-12-02 16:34:00 -05:00
app.config Created ServiceBus project and moved interfaces to subfolders. 2018-11-29 22:12:40 -05:00
AutofacModule.cs Inventory Slots Management (#32) 2018-12-02 16:34:00 -05:00
EngineDataManager.cs HeroTypeConfig Data Loaded from MPQs (#35) 2018-12-05 22:28:09 -05:00
GameEngine.cs Fleshed out mob management on server. Added player location message frame. 2018-12-01 02:44:40 -05:00
ItemManager.cs Inventory Slots Management (#32) 2018-12-02 16:34:00 -05:00
MPQProvider.cs Still trying to fix the rendering 2018-11-24 17:54:15 -05:00
OpenDiablo2.Core.csproj Inventory Slots Management (#32) 2018-12-02 16:34:00 -05:00
packages.config Created ServiceBus project and moved interfaces to subfolders. 2018-11-29 22:12:40 -05:00
ResourceManager.cs Map engine now fully supports multi-map rendering. 2018-11-28 21:20:01 -05:00
TextDictionary.cs Change TextDictionary Population + Read char desc from there (#19) 2018-11-25 19:06:22 -05:00