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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-20 22:25:24 +00:00
OpenDiablo2/d2game/d2gamescreen
Ziemas e2e8a303c2
Use our own DrawEffects enum for draw effects (#564)
* Add PushEffect, handle effects in renderer

* Set effects instead of blend

* Stop using PushCompositeMode, use PushEffect

* Remove remaining composite mode things
2020-07-08 21:57:35 -04:00
..
blizzard_intro.go Remaining lint fixes for the d2gamescreen package (#550) 2020-07-06 20:13:55 -04:00
character_select.go Centralized usage of Fonts to fix cache #515 (#556) 2020-07-07 20:16:22 -04:00
credits.go Centralized usage of Fonts to fix cache #515 (#556) 2020-07-07 20:16:22 -04:00
doc.go moving package comments into doc.go files (#534) 2020-07-03 18:33:46 -04:00
escape_menu.go moving enumerations out of d2interface (#552) 2020-07-06 21:26:08 -04:00
game.go Remaining lint fixes for the d2gamescreen package (#550) 2020-07-06 20:13:55 -04:00
gui_testing.go Remaining lint fixes for the d2gamescreen package (#550) 2020-07-06 20:13:55 -04:00
main_menu.go Use our own DrawEffects enum for draw effects (#564) 2020-07-08 21:57:35 -04:00
map_engine_testing.go moving enumerations out of d2interface (#552) 2020-07-06 21:26:08 -04:00
select_hero_class.go Use our own DrawEffects enum for draw effects (#564) 2020-07-08 21:57:35 -04:00