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https://github.com/OpenDiablo2/OpenDiablo2
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c148941194
this simplifies error handling statements all over the ui code. Before we had to write: if err := foo.Render(target); err != nil { return err } which simplifies now to foo.Render(target)
20 lines
478 B
Go
20 lines
478 B
Go
package d2ui
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import (
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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)
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// Drawable represents an instance that can be drawn
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type Drawable interface {
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Render(target d2interface.Surface)
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Advance(elapsed float64) error
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GetSize() (width, height int)
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SetPosition(x, y int)
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GetPosition() (x, y int)
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OffsetPosition(xo, yo int)
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GetVisible() bool
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SetVisible(visible bool)
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SetRenderPriority(priority RenderPriority)
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GetRenderPriority() (priority RenderPriority)
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}
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