mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-17 18:06:03 -05:00
518a667a84
Co-authored-by: M. Sz <mszeptuch@protonmail.com>
542 lines
14 KiB
Go
542 lines
14 KiB
Go
package d2gamescreen
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import (
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"fmt"
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"os"
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"strings"
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"time"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2hero"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2math/d2vector"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapengine"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapgen"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2maprenderer"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2screen"
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)
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const (
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subtilesPerTile = 5
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)
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type regionSpec struct {
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regionType d2enum.RegionIdType
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startPresetIndex int
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endPresetIndex int
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extra []int
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}
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func getRegions() []regionSpec {
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return []regionSpec{
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// Act I
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{d2enum.RegionAct1Town, 1, 3, []int{}},
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{d2enum.RegionAct1Wilderness, 4, 52, []int{
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108,
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160, 161, 162, 163, 164,
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}},
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{d2enum.RegionAct1Cave, 53, 107, []int{}},
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{d2enum.RegionAct1Crypt, 109, 159, []int{}},
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{d2enum.RegionAct1Monestary, 165, 165, []int{}},
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{d2enum.RegionAct1Courtyard, 166, 166, []int{256}},
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{d2enum.RegionAct1Barracks, 167, 205, []int{}},
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{d2enum.RegionAct1Jail, 206, 255, []int{}},
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{d2enum.RegionAct1Cathedral, 257, 257, []int{}},
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{d2enum.RegionAct1Catacombs, 258, 299, []int{}},
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{d2enum.RegionAct1Tristram, 300, 300, []int{}},
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// Act II
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{d2enum.RegionAct2Town, 301, 301, []int{}},
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{d2enum.RegionAct2Sewer, 302, 352, []int{}},
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{d2enum.RegionAct2Harem, 353, 357, []int{}},
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{d2enum.RegionAct2Basement, 358, 361, []int{}},
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{d2enum.RegionAct2Desert, 362, 413, []int{}},
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{d2enum.RegionAct2Tomb, 414, 481, []int{}},
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{d2enum.RegionAct2Lair, 482, 509, []int{}},
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{d2enum.RegionAct2Arcane, 510, 528, []int{}},
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// Act III
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{d2enum.RegionAct3Town, 529, 529, []int{}},
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{d2enum.RegionAct3Jungle, 530, 604, []int{}},
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{d2enum.RegionAct3Kurast, 605, 658, []int{
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748, 749, 750, 751, 752, 753, 754, 755, 756, 757, 758, 759, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769,
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770, 771, 772, 773, 774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789, 790, 791,
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792, 793, 794, 795, 796,
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}},
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{d2enum.RegionAct3Spider, 659, 664, []int{}},
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{d2enum.RegionAct3Dungeon, 665, 704, []int{}},
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{d2enum.RegionAct3Sewer, 705, 747, []int{}},
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// Act IV
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{d2enum.RegionAct4Town, 797, 798, []int{}},
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{d2enum.RegionAct4Mesa, 799, 835, []int{}},
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{d2enum.RegionAct4Lava, 836, 862, []int{}},
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// Act V -- broken or wrong order
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{d2enum.RegonAct5Town, 863, 864, []int{}},
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{d2enum.RegionAct5Siege, 865, 879, []int{}},
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{d2enum.RegionAct5Barricade, 880, 1002, []int{}},
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{d2enum.RegionAct5IceCaves, 1003, 1041, []int{}},
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{d2enum.RegionAct5Temple, 1042, 1052, []int{}},
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{d2enum.RegionAct5Baal, 1059, 1090, []int{}},
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{d2enum.RegionAct5Lava, 1053, 1058, []int{}},
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}
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}
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// CreateMapEngineTest creates the Map Engine Test screen and returns a pointer to it
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func CreateMapEngineTest(currentRegion,
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levelPreset int,
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asset *d2asset.AssetManager,
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term d2interface.Terminal,
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renderer d2interface.Renderer,
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inputManager d2interface.InputManager,
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audioProvider d2interface.AudioProvider,
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l d2util.LogLevel,
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screen *d2screen.ScreenManager,
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) (*MapEngineTest, error) {
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heroStateFactory, err := d2hero.NewHeroStateFactory(asset)
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if err != nil {
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return nil, err
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}
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mapEngineTest := &MapEngineTest{
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currentRegion: currentRegion,
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levelPreset: levelPreset,
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fileIndex: 0,
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regionSpec: regionSpec{},
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filesCount: 0,
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asset: asset,
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terminal: term,
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renderer: renderer,
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inputManager: inputManager,
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audioProvider: audioProvider,
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screen: screen,
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playerStateFactory: heroStateFactory,
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logLevel: l,
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}
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mapEngineTest.playerState = heroStateFactory.CreateTestGameState()
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mapEngineTest.Logger = d2util.NewLogger()
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mapEngineTest.Logger.SetLevel(l)
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mapEngineTest.Logger.SetPrefix(logPrefix)
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return mapEngineTest, nil
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}
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// MapEngineTest represents the MapEngineTest screen
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type MapEngineTest struct {
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asset *d2asset.AssetManager
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playerStateFactory *d2hero.HeroStateFactory
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playerState *d2hero.HeroState
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mapEngine *d2mapengine.MapEngine
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mapGen *d2mapgen.MapGenerator
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mapRenderer *d2maprenderer.MapRenderer
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terminal d2interface.Terminal
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renderer d2interface.Renderer
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inputManager d2interface.InputManager
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audioProvider d2interface.AudioProvider
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screen *d2screen.ScreenManager
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lastMouseX, lastMouseY int
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selX, selY int
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selectedTile *d2mapengine.MapTile
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// https://github.com/OpenDiablo2/OpenDiablo2/issues/806
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currentRegion int
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levelPreset int
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fileIndex int
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regionSpec regionSpec
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filesCount int
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*d2util.Logger
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logLevel d2util.LogLevel
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}
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func (met *MapEngineTest) loadRegionByIndex(n, levelPreset, fileIndex int) {
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met.Infof("Loaded region: Type(%d) LevelPreset(%d) FileIndex(%d)", n, levelPreset, fileIndex)
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met.mapRenderer.InvalidateImageCache()
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for _, spec := range getRegions() {
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if spec.regionType != d2enum.RegionIdType(n) {
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continue
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}
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met.regionSpec = spec
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inExtra := false
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for _, e := range spec.extra {
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if e == levelPreset {
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inExtra = true
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break
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}
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}
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if !inExtra {
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if levelPreset < spec.startPresetIndex {
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levelPreset = spec.startPresetIndex
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}
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if levelPreset > spec.endPresetIndex {
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levelPreset = spec.endPresetIndex
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}
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}
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met.levelPreset = levelPreset
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}
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mapGen, _ := d2mapgen.NewMapGenerator(met.asset, met.logLevel, met.mapEngine)
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met.mapGen = mapGen
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if n == 0 {
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met.mapEngine.SetSeed(time.Now().UnixNano())
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met.mapGen.GenerateAct1Overworld()
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} else {
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met.mapEngine = d2mapengine.CreateMapEngine(met.logLevel, met.asset) // necessary for map name update
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met.mapEngine.SetSeed(time.Now().UnixNano())
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met.mapEngine.GenerateMap(d2enum.RegionIdType(n), levelPreset, fileIndex)
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}
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met.mapRenderer.SetMapEngine(met.mapEngine)
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position := d2vector.NewPosition(met.mapRenderer.WorldToOrtho(met.mapEngine.GetCenterPosition()))
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met.mapRenderer.SetCameraPosition(&position)
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musicDef := d2resource.GetMusicDef(met.regionSpec.regionType)
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met.audioProvider.PlayBGM(musicDef.MusicFile)
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}
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// OnLoad loads the resources for the Map Engine Test screen
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func (met *MapEngineTest) OnLoad(loading d2screen.LoadingState) {
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if err := met.inputManager.BindHandler(met); err != nil {
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met.Error("could not add MapEngineTest as event handler")
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}
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loading.Progress(twentyPercent)
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met.mapEngine = d2mapengine.CreateMapEngine(met.logLevel, met.asset)
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loading.Progress(fiftyPercent)
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met.mapRenderer = d2maprenderer.CreateMapRenderer(met.asset, met.renderer, met.mapEngine,
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met.terminal, met.logLevel, 0.0, 0.0)
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loading.Progress(seventyPercent)
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met.loadRegionByIndex(met.currentRegion, met.levelPreset, met.fileIndex)
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}
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// OnUnload releases the resources for the Map Engine Test screen
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func (met *MapEngineTest) OnUnload() error {
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// https://github.com/OpenDiablo2/OpenDiablo2/issues/792
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if err := met.inputManager.UnbindHandler(met); err != nil {
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return err
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}
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return nil
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}
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const (
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lineSmallOffsetY = 12
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lineNormalOffsetY = 16
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lineSmallIndentX = 10
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lineNormalIndentX = 15
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lineBigIndentX = 170 // distance between text columns
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)
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// Render renders the Map Engine Test screen
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func (met *MapEngineTest) Render(screen d2interface.Surface) {
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met.mapRenderer.Render(screen)
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screen.PushTranslation(0, lineNormalOffsetY)
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defer screen.Pop()
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screen.DrawTextf("N - next region, P - previous region")
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screen.PushTranslation(0, lineNormalOffsetY)
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defer screen.Pop()
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screen.DrawTextf("Shift+N - next preset, Shift+P - previous preset")
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screen.PushTranslation(0, lineNormalOffsetY)
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defer screen.Pop()
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screen.DrawTextf("Ctrl+N - next file, Ctrl+P - previous file")
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screen.PushTranslation(0, lineNormalOffsetY)
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defer screen.Pop()
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screen.DrawTextf("Left click selects tile, right click unselects")
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screen.PushTranslation(0, lineNormalOffsetY)
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defer screen.Pop()
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met.renderTileInfo(screen)
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}
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func (met *MapEngineTest) renderTileInfo(screen d2interface.Surface) {
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if met.selectedTile == nil {
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screen.PushTranslation(lineNormalIndentX, lineNormalOffsetY)
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defer screen.Pop()
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screen.DrawTextf("No tile selected")
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} else {
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screen.PushTranslation(lineSmallIndentX, lineNormalOffsetY)
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defer screen.Pop()
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screen.PushTranslation(0, lineNormalOffsetY) // extra vspace
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defer screen.Pop()
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screen.DrawTextf("Tile %v,%v", met.selX, met.selY)
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screen.PushTranslation(lineNormalIndentX, lineNormalOffsetY)
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defer screen.Pop()
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screen.DrawTextf("Walls")
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tpop := 0
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for _, wall := range met.selectedTile.Components.Walls {
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screen.PushTranslation(0, lineSmallOffsetY)
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tpop++
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tmpString := fmt.Sprintf("%#v", wall)
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stringSlice := strings.Split(tmpString, " ")
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tmp2 := strings.Split(stringSlice[0], "{")
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stringSlice[0] = tmp2[1]
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for _, str := range stringSlice {
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screen.PushTranslation(0, lineSmallOffsetY)
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tpop++
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screen.DrawTextf(str)
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}
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}
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screen.PopN(tpop)
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screen.PushTranslation(lineBigIndentX, 0)
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defer screen.Pop()
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screen.DrawTextf("Floors")
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tpop = 0
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for _, floor := range met.selectedTile.Components.Floors {
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screen.PushTranslation(0, lineSmallOffsetY)
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tpop++
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tmpString := fmt.Sprintf("%#v", floor)
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stringSlice := strings.Split(tmpString, " ")
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tmp2 := strings.Split(stringSlice[0], "{")
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stringSlice[0] = tmp2[1]
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for _, str := range stringSlice {
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screen.PushTranslation(0, lineSmallOffsetY)
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tpop++
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screen.DrawTextf(str)
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}
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}
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screen.PopN(tpop)
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screen.PushTranslation(lineBigIndentX, 0)
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defer screen.Pop()
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screen.DrawTextf("Shadows")
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tpop = 0
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for _, shadow := range met.selectedTile.Components.Shadows {
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screen.PushTranslation(0, lineSmallOffsetY)
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tpop++
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tmpString := fmt.Sprintf("%#v", shadow)
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stringSlice := strings.Split(tmpString, " ")
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tmp2 := strings.Split(stringSlice[0], "{")
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stringSlice[0] = tmp2[1]
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for _, str := range stringSlice {
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screen.PushTranslation(0, lineSmallOffsetY)
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tpop++
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screen.DrawTextf(str)
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}
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}
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screen.PopN(tpop)
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screen.PushTranslation(lineBigIndentX, 0)
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defer screen.Pop()
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screen.DrawTextf("Substitutions")
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tpop = 0
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for _, subst := range met.selectedTile.Components.Substitutions {
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screen.PushTranslation(0, lineSmallOffsetY)
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tpop++
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tmpString := fmt.Sprintf("%#v", subst)
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stringSlice := strings.Split(tmpString, " ")
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tmp2 := strings.Split(stringSlice[0], "{")
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stringSlice[0] = tmp2[1]
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for _, str := range stringSlice {
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screen.PushTranslation(0, lineSmallOffsetY)
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tpop++
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screen.DrawTextf(str)
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}
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}
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screen.PopN(tpop)
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}
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}
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// OnMouseMove is the mouse move handler
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func (met *MapEngineTest) OnMouseMove(event d2interface.MouseMoveEvent) bool {
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mx, my := event.X(), event.Y()
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met.lastMouseX = mx
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met.lastMouseY = my
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return false
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}
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// OnMouseButtonDown handles mouse button down events
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func (met *MapEngineTest) OnMouseButtonDown(event d2interface.MouseEvent) bool {
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if event.Button() == d2enum.MouseButtonLeft {
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met.handleLeftClick()
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return true
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}
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if event.Button() == d2enum.MouseButtonRight {
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met.selectedTile = nil
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return true
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}
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return false
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}
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// OnMouseButtonRepeat handles repeated mouse clicks
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func (met *MapEngineTest) OnMouseButtonRepeat(event d2interface.MouseEvent) bool {
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if event.Button() == d2enum.MouseButtonLeft {
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met.handleLeftClick()
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return true
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}
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return false
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}
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func (met *MapEngineTest) handleLeftClick() {
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px, py := met.mapRenderer.ScreenToWorld(met.lastMouseX, met.lastMouseY)
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met.selX = int(px)
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met.selY = int(py)
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met.selectedTile = met.mapEngine.TileAt(int(px), int(py))
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camVect := met.mapRenderer.Camera.GetPosition().Vector
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halfScreenWidth, halfScreenHeight := screenWidth>>1, screenHeight>>1
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x := float64(met.lastMouseX-halfScreenWidth) / subtilesPerTile
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y := float64(met.lastMouseY-halfScreenHeight) / subtilesPerTile
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targetPosition := d2vector.NewPositionTile(x, y)
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targetPosition.Add(&camVect)
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met.mapRenderer.SetCameraTarget(&targetPosition)
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}
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// Advance runs the update logic on the Map Engine Test screen
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func (met *MapEngineTest) Advance(tickTime float64) error {
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met.mapEngine.Advance(tickTime)
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met.mapRenderer.Advance(tickTime)
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return nil
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}
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// OnKeyRepeat is called to handle repeated key presses
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func (met *MapEngineTest) OnKeyRepeat(event d2interface.KeyEvent) bool {
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var moveSpeed float64 = 8
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if event.KeyMod() == d2enum.KeyModShift {
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moveSpeed *= 2
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}
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if event.Key() == d2enum.KeyDown {
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v := d2vector.NewVector(0, moveSpeed)
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met.mapRenderer.MoveCameraTargetBy(v)
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return true
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}
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if event.Key() == d2enum.KeyUp {
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v := d2vector.NewVector(0, -moveSpeed)
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met.mapRenderer.MoveCameraTargetBy(v)
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return true
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}
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if event.Key() == d2enum.KeyRight {
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v := d2vector.NewVector(moveSpeed, 0)
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met.mapRenderer.MoveCameraTargetBy(v)
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return true
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}
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if event.Key() == d2enum.KeyLeft {
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v := d2vector.NewVector(-moveSpeed, 0)
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met.mapRenderer.MoveCameraTargetBy(v)
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return true
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}
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return false
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}
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// OnKeyDown defines the actions of the Map Engine Test screen when a key is pressed
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func (met *MapEngineTest) OnKeyDown(event d2interface.KeyEvent) bool {
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if event.Key() == d2enum.KeyEscape {
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os.Exit(0)
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return true
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}
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if event.Key() == d2enum.KeyN {
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switch event.KeyMod() {
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case d2enum.KeyModControl:
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met.fileIndex++
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met.screen.SetNextScreen(met)
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case d2enum.KeyModShift:
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met.levelPreset = increment(met.levelPreset, met.regionSpec.startPresetIndex, met.regionSpec.endPresetIndex)
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met.screen.SetNextScreen(met)
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default:
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met.currentRegion = increment(met.currentRegion, 0, len(getRegions()))
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met.screen.SetNextScreen(met)
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}
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return true
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}
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if event.Key() == d2enum.KeyP {
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switch event.KeyMod() {
|
|
case d2enum.KeyModControl:
|
|
met.fileIndex--
|
|
met.screen.SetNextScreen(met)
|
|
case d2enum.KeyModShift:
|
|
met.levelPreset = decrement(met.levelPreset, met.regionSpec.startPresetIndex, met.regionSpec.endPresetIndex)
|
|
met.screen.SetNextScreen(met)
|
|
default:
|
|
met.currentRegion = decrement(met.currentRegion, 0, len(getRegions()))
|
|
met.screen.SetNextScreen(met)
|
|
}
|
|
|
|
return true
|
|
}
|
|
|
|
return false
|
|
}
|
|
|
|
func increment(v, min, max int) int {
|
|
v++
|
|
if v > max {
|
|
return min
|
|
}
|
|
|
|
return v
|
|
}
|
|
|
|
func decrement(v, min, max int) int {
|
|
v--
|
|
if v < min {
|
|
return max
|
|
}
|
|
|
|
return v
|
|
}
|