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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-20 06:05:23 +00:00
OpenDiablo2/d2core
dk 953271b8e6
minor edits (#401)
* make game update at 25fps, ui update at max fps

* minor edits to func names, d2resource constants

* renamed `loadDictionary` to `loadTextDictionary` to avoid confusion with `LoadDataDictionary`
* updated line in main.go that calls `loadTextDictionary`
* added tokens as constants inside of `d2resource/resource_paths.go` that are used in font/language paths
* moved locale string handling stuff into it's own func, now uses tokens defined in d2resource

* minor edits to func names, d2resource constants

* renamed `loadDictionary` to `loadTextDictionary` to avoid confusion with `LoadDataDictionary`
* updated line in main.go that calls `loadTextDictionary`
* added tokens as constants inside of `d2resource/resource_paths.go` that are used in font/language paths
* moved locale string handling stuff into it's own func, now uses tokens defined in d2resource

* fix: accidentally renamed func in d2asset

* git is hard

accidentally added changes not meant for this commit
2020-06-22 17:36:45 -04:00
..
d2asset minor edits (#401) 2020-06-22 17:36:45 -04:00
d2audio Updates (#340) 2020-06-19 02:19:27 -04:00
d2config 385/lintissues (#391) 2020-06-22 11:53:44 -04:00
d2gui 385/lintissues (#391) 2020-06-22 11:53:44 -04:00
d2input Improve run/walk/neutral animation handling. Initial parsing of Level… (#372) 2020-06-22 15:55:32 -04:00
d2inventory Initial work to separate client and server logic (#330) 2020-06-13 18:32:09 -04:00
d2map Improve run/walk/neutral animation handling. Initial parsing of Level… (#372) 2020-06-22 15:55:32 -04:00
d2render 385/lintissues (#391) 2020-06-22 11:53:44 -04:00
d2screen Renamed scene to screen to avoid confusion of intent. (#334) 2020-06-13 20:36:20 -04:00
d2term 385/lintissues (#391) 2020-06-22 11:53:44 -04:00
d2ui Re-tooled rendering engine (#379) 2020-06-21 18:40:37 -04:00