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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-19 13:45:23 +00:00
OpenDiablo2/d2common/d2interface
dk 8809fb2c22
Made abstractiong for the file manager (#542)
I realized that the file manager is actually managing file access
to the archives, but it's doing so through the archive manager.

I've renamed it, it's now called ArchivedFileManager because that
is really what it is.
2020-07-05 00:00:00 -04:00
..
archive_data_stream.go Abstraction for archives and archive manager (#541) 2020-07-04 22:37:13 -04:00
archive_manager.go Made abstractiong for the file manager (#542) 2020-07-05 00:00:00 -04:00
archive.go Abstraction for archives and archive manager (#541) 2020-07-04 22:37:13 -04:00
archived_file_manager.go Made abstractiong for the file manager (#542) 2020-07-05 00:00:00 -04:00
audio_provider.go minor edits (#486) 2020-06-29 00:41:58 -04:00
bitmuncher.go Decouple bitmuncher (#495) 2020-06-29 20:21:09 -04:00
bitstream.go Decouple bitmuncher (#495) 2020-06-29 20:21:09 -04:00
cache.go Made abstractiong for the file manager (#542) 2020-07-05 00:00:00 -04:00
configuration.go abstracted d2config to an interface (still have a singleton, though) (#538) 2020-07-04 00:49:16 -04:00
doc.go moving package comments into doc.go files (#534) 2020-07-03 18:33:46 -04:00
filter.go Lint fixes for the following packages (#505) 2020-06-30 17:04:41 -04:00
input_button.go D2input abstraction (#532) 2020-07-03 15:09:16 -04:00
input_events.go D2input abstraction (#532) 2020-07-03 15:09:16 -04:00
input_handlers.go D2input abstraction (#532) 2020-07-03 15:09:16 -04:00
input_key.go D2input abstraction (#532) 2020-07-03 15:09:16 -04:00
input_manager.go D2input abstraction (#532) 2020-07-03 15:09:16 -04:00
input_priority.go D2input abstraction (#532) 2020-07-03 15:09:16 -04:00
input_service.go D2input abstraction (#532) 2020-07-03 15:09:16 -04:00
map_entity.go New package d2object, first object initFun (#537) 2020-07-04 00:48:31 -04:00
render_type.go Lint fixes for the following packages (#505) 2020-06-30 17:04:41 -04:00
renderer.go Lint fixes for the following packages (#505) 2020-06-30 17:04:41 -04:00
sound_effect.go minor edits (#486) 2020-06-29 00:41:58 -04:00
surface.go Fixes #496 and improves memory consumption on render of game_controls (#501) 2020-06-30 12:43:13 -04:00
terminal.go D2input abstraction (#532) 2020-07-03 15:09:16 -04:00
vector.go Position struct for managing world coordinates (#540) 2020-07-04 19:25:53 -04:00