New package d2object, first object initFun (#537)

* Move MapEntity to d2interface

* New package d2object, first object initFun

Moves objects out to their own package and implements the very first
init function, torches/braziers now gets their animation mode set at creation.

* Apply name again

* Turn on waypoints
This commit is contained in:
Ziemas 2020-07-04 06:48:31 +02:00 committed by GitHub
parent 6269726316
commit 3757ff1ac5
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 110 additions and 54 deletions

View File

@ -0,0 +1,13 @@
package d2interface
// MapEntity is something that can be positioned on and rendered on the game map
type MapEntity interface {
Render(target Surface)
Advance(tickTime float64)
GetPosition() (float64, float64)
GetLayer() int
GetPositionF() (float64, float64)
Name() string
Selectable() bool
Highlight()
}

View File

@ -138,7 +138,7 @@ func (c *Composite) SetDirection(direction int) {
}
}
// Direction returns the current direction the composite is facing
// GetDirection returns the current direction the composite is facing
func (c *Composite) GetDirection() int {
return c.direction
}

View File

@ -7,10 +7,10 @@ import (
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dt1"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapentity"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapstamp"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
@ -21,7 +21,7 @@ import (
// Represents the map data for a specific location
type MapEngine struct {
seed int64 // The map seed
entities []d2mapentity.MapEntity // Entities on the map
entities []d2interface.MapEntity // Entities on the map
tiles []d2ds1.TileRecord // The map tiles
size d2common.Size // The size of the map, in tiles
levelType d2datadict.LevelTypeRecord // The level type of this map
@ -48,7 +48,7 @@ func (m *MapEngine) GetStartingPosition() (int, int) {
}
func (m *MapEngine) ResetMap(levelType d2enum.RegionIdType, width, height int) {
m.entities = make([]d2mapentity.MapEntity, 0)
m.entities = make([]d2interface.MapEntity, 0)
m.levelType = d2datadict.LevelTypes[levelType]
m.size = d2common.Size{Width: width, Height: height}
m.tiles = make([]d2ds1.TileRecord, width*height)
@ -190,7 +190,7 @@ func (m *MapEngine) TileAt(tileX, tileY int) *d2ds1.TileRecord {
}
// Returns a reference to the map entities
func (m *MapEngine) Entities() *[]d2mapentity.MapEntity {
func (m *MapEngine) Entities() *[]d2interface.MapEntity {
return &m.entities
}
@ -200,12 +200,12 @@ func (m *MapEngine) Seed() int64 {
}
// Adds an entity to the map engine
func (m *MapEngine) AddEntity(entity d2mapentity.MapEntity) {
func (m *MapEngine) AddEntity(entity d2interface.MapEntity) {
m.entities = append(m.entities, entity)
}
// Removes an entity from the map engine
func (m *MapEngine) RemoveEntity(entity d2mapentity.MapEntity) {
func (m *MapEngine) RemoveEntity(entity d2interface.MapEntity) {
if entity == nil {
return
}

View File

@ -3,23 +3,10 @@ package d2mapentity
import (
"math"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2astar"
)
type MapEntity interface {
Render(target d2interface.Surface)
Advance(tickTime float64)
GetPosition() (float64, float64)
GetLayer() int
GetPositionF() (float64, float64)
Name() string
Selectable() bool
Highlight()
}
// mapEntity represents an entity on the map that can be animated
type mapEntity struct {
LocationX float64

View File

@ -5,12 +5,14 @@ import (
"math/rand"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapentity"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2object"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2ds1"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dt1"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
)
@ -111,8 +113,8 @@ func (mr *Stamp) TileData(style int32, sequence int32, tileType d2enum.TileType)
return nil
}
func (mr *Stamp) Entities(tileOffsetX, tileOffsetY int) []d2mapentity.MapEntity {
entities := make([]d2mapentity.MapEntity, 0)
func (mr *Stamp) Entities(tileOffsetX, tileOffsetY int) []d2interface.MapEntity {
entities := make([]d2interface.MapEntity, 0)
for _, object := range mr.ds1.Objects {
if object.Type == int(d2enum.ObjectTypeCharacter) {
@ -139,7 +141,7 @@ func (mr *Stamp) Entities(tileOffsetX, tileOffsetY int) []d2mapentity.MapEntity
objectRecord := d2datadict.Objects[lookup.ObjectsTxtId]
if objectRecord != nil {
entity, err := d2mapentity.CreateObject((tileOffsetX*5)+object.X,
entity, err := d2object.CreateObject((tileOffsetX*5)+object.X,
(tileOffsetY*5)+object.Y, objectRecord, d2resource.PaletteUnits)
if err != nil {

View File

@ -0,0 +1,37 @@
package d2object
import (
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
)
// Finds an init function for the given object
func initObject(ob *Object) bool {
funcs := map[int]func(*Object){
8: initTorch,
14: initTorch,
17: initWaypoint,
}
fun, ok := funcs[ob.objectRecord.InitFn]
if !ok {
return false
}
fun(ob)
return true
}
// Initializes torch/brazier type objects
func initTorch(ob *Object) {
if ob.objectRecord.HasAnimationMode[d2enum.AnimationModeObjectOperating] {
ob.setMode("ON", 0)
}
}
func initWaypoint(ob *Object) {
// Turn these on unconditionally for now, they look nice :)
if ob.objectRecord.HasAnimationMode[d2enum.AnimationModeObjectOperating] {
ob.setMode("ON", 0)
}
}

View File

@ -1,6 +1,10 @@
package d2mapentity
// Package d2object implements objects placed on the map and their functionality
package d2object
import (
"math"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
@ -10,26 +14,34 @@ import (
// Object represents a composite of animations that can be projected onto the map.
type Object struct {
mapEntity
composite *d2asset.Composite
direction int
highlight bool
composite *d2asset.Composite
highlight bool
LocationX float64
LocationY float64
TileX, TileY int // Coordinates of the tile the unit is within
subcellX, subcellY float64 // Subcell coordinates within the current tile
// nameLabel d2ui.Label
objectLookup *d2datadict.ObjectLookupRecord
objectRecord *d2datadict.ObjectRecord
objectType *d2datadict.ObjectTypeRecord
drawLayer int
name string
}
// CreateObject creates an instance of AnimatedComposite
func CreateObject(x, y int, objectRec *d2datadict.ObjectRecord, palettePath string) (*Object, error) {
locX, locY := float64(x), float64(y)
entity := &Object{
mapEntity: createMapEntity(x, y),
objectRecord: objectRec,
objectType: &d2datadict.ObjectTypes[objectRec.Index],
// nameLabel: d2ui.CreateLabel(renderer, d2resource.FontFormal11, d2resource.PaletteStatic),
LocationX: locX,
LocationY: locY,
subcellX: 1 + math.Mod(locX, 5),
subcellY: 1 + math.Mod(locY, 5),
TileX: x / 5,
TileY: y / 5,
name: d2common.TranslateString(objectRec.Name),
}
objectType := &d2datadict.ObjectTypes[objectRec.Index]
composite, err := d2asset.LoadComposite(d2enum.ObjectTypeItem, entity.objectType.Token,
composite, err := d2asset.LoadComposite(d2enum.ObjectTypeItem, objectType.Token,
d2resource.PaletteUnits)
if err != nil {
return nil, err
@ -37,24 +49,15 @@ func CreateObject(x, y int, objectRec *d2datadict.ObjectRecord, palettePath stri
entity.composite = composite
entity.mapEntity.directioner = entity.rotate
entity.drawLayer = entity.objectRecord.OrderFlag[d2enum.AnimationModeObjectNeutral]
entity.setMode("NU", 0)
// stop torches going crazy for now
// need initFunc handling to set objects up properly
if objectRec.HasAnimationMode[d2enum.AnimationModeObjectOpened] {
entity.setMode("ON", 0)
}
initObject(entity)
return entity, nil
}
// setMode changes the graphical mode of this animated entity
func (ob *Object) setMode(animationMode string, direction int) error {
ob.direction = direction
err := ob.composite.SetMode(animationMode, "HTH")
if err != nil {
return err
@ -63,7 +66,7 @@ func (ob *Object) setMode(animationMode string, direction int) error {
ob.composite.SetDirection(direction)
mode := d2enum.ObjectAnimationModeFromString(animationMode)
ob.mapEntity.drawLayer = ob.objectRecord.OrderFlag[mode]
ob.drawLayer = ob.objectRecord.OrderFlag[d2enum.AnimationModeObjectNeutral]
// For objects their txt record entry overrides animationdata
speed := ob.objectRecord.FrameDelta[mode]
@ -86,14 +89,11 @@ func (ob *Object) Selectable() bool {
// Render draws this animated entity onto the target
func (ob *Object) Render(target d2interface.Surface) {
target.PushTranslation(
ob.offsetX+int((ob.subcellX-ob.subcellY)*16),
ob.offsetY+int(((ob.subcellX+ob.subcellY)*8)-5),
int((ob.subcellX-ob.subcellY)*16),
int(((ob.subcellX + ob.subcellY) * 8)),
)
if ob.highlight {
// ob.nameLabel.SetText(d2common.TranslateString(ob.objectRecord.Name))
// ob.nameLabel.SetPosition(-50, -50)
// ob.nameLabel.Render(target)
target.PushBrightness(2)
defer target.Pop()
}
@ -103,10 +103,27 @@ func (ob *Object) Render(target d2interface.Surface) {
ob.highlight = false
}
// rotate sets direction and changes animation
func (ob *Object) rotate(direction int) {
}
// Advance updates the animation
func (ob *Object) Advance(elapsed float64) {
ob.composite.Advance(elapsed)
}
// GetLayer returns which layer of the map the object is drawn
func (ob *Object) GetLayer() int {
return ob.drawLayer
}
// GetPosition of the object
func (ob *Object) GetPosition() (x, y float64) {
return float64(ob.TileX), float64(ob.TileY)
}
// GetPositionF of the object but differently
func (ob *Object) GetPositionF() (x, y float64) {
return float64(ob.TileX) + (ob.subcellX / 5.0), float64(ob.TileY) + ob.subcellY/5.0
}
// Name gets the name of the object
func (ob *Object) Name() string {
return ob.name
}