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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-30 02:55:23 +00:00
OpenDiablo2/OpenDiablo2.Core/MapGenerator.cs

54 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using OpenDiablo2.Common.Enums;
using OpenDiablo2.Common.Interfaces;
using OpenDiablo2.Common.Models;
namespace OpenDiablo2.Core
{
public sealed class MapGenerator
{
private readonly IGameState gameState;
public MapGenerator(IGameState gameState)
{
this.gameState = gameState;
}
public void Generate()
{
var wildBorder = 5; // (4-15)
// TODO: Is there no data file that explicitly defines this??
var townMap = gameState.LoadMap(eLevelId.Act1_Town1, new Point(0, 0));
if (townMap.FileData.MapFile.Contains("S1"))
{
var defId = 3; // Act 1 - Town 1 Transition S
var borderMap = gameState.LoadSubMap(defId, new Point(0, townMap.FileData.Height));
borderMap.PrimaryMap = townMap;
var wilderness = gameState.LoadSubMap(wildBorder, new Point(26, townMap.FileData.Height + borderMap.FileData.Height));
wilderness.PrimaryMap = townMap;
}
else if (townMap.FileData.MapFile.Contains("E1"))
{
var defId = 2; // Act 1 - Town 1 Transition E
var borderMap = gameState.LoadSubMap(defId, new Point(townMap.FileData.Width, 0));
borderMap.PrimaryMap = townMap;
for (int i = 4; i <= 15; i++)
{
var wilderness = gameState.LoadSubMap(i, new Point(townMap.FileData.Width + borderMap.FileData.Width + ((i-4) * 10), 26));
wilderness.PrimaryMap = townMap;
}
}
}
}
}