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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-09 17:30:43 +00:00
OpenDiablo2/d2networking/d2client/doc.go
danhale-git 6367929688
Tidy remote_client_connection.go and resolve lint warnings (#522)
* Added automap.go stub

* Fixed bad error handling

* Handle header error from io.Copy()

* d2client.ClientConnection renamed to ServerConnection

Having two interfaces named ClientConnection in adjacent packages was a point of confusion for me. Renamed the client ClientConnection to ServerConnection since clients connect to servers and servers to clients.

* Fix lint warnings in remote_client_connection.go

* Tidying and lint warnings in remote_client_connection.go

* Switch statement in remote_client_connection.go now has matching blocks.

* RemoteClientConnection.serverListener refactor.

The switch statement is still repetitive but now it's separate. I think we would need generics to make it smaller.

* Receiver name change from l to r.

* Comments and other adjustments.

* Old commits

* Fixed bad error handling

* Cleaned up remote_client_connection.go

* SendPacketToClient removed.
2020-07-02 16:29:28 -04:00

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Go

// Package d2client provides client side connection, map and entity
// management.
/*
GameClient declares the ServerConnection interface to interact with
local and remote servers. LocalClientConnection is the host and
creates the game server (see d2server).*/
package d2client