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@ -5,17 +5,16 @@ import (
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"bytes"
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"compress/gzip"
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"encoding/json"
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"errors"
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"fmt"
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"io"
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"log"
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"net"
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"strings"
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"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2client/d2clientconnectiontype"
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"github.com/OpenDiablo2/OpenDiablo2/d2game/d2player"
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"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2client/d2clientconnectiontype"
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"github.com/OpenDiablo2/OpenDiablo2/d2networking"
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"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket"
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"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
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@ -26,32 +25,16 @@ import (
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// for a remote client.
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type RemoteClientConnection struct {
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clientListener d2networking.ClientListener // The GameClient
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uniqueId string // Unique ID generated on construction
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uniqueID string // Unique ID generated on construction
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udpConnection *net.UDPConn // UDP connection to the server
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active bool // The connection is currently open
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}
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// GetUniqueId returns RemoteClientConnection.uniqueId.
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func (l RemoteClientConnection) GetUniqueId() string {
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return l.uniqueId
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}
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// GetConnectionType returns an enum representing the connection type.
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// See: d2clientconnectiontype
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func (l RemoteClientConnection) GetConnectionType() d2clientconnectiontype.ClientConnectionType {
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return d2clientconnectiontype.LANClient
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}
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// SendPacketToClient passes a packet to the game client for processing.
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func (l *RemoteClientConnection) SendPacketToClient(packet d2netpacket.NetPacket) error {
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return l.clientListener.OnPacketReceived(packet)
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}
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// Create constructs a new RemoteClientConnection
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// and returns a pointer to it.
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func Create() *RemoteClientConnection {
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result := &RemoteClientConnection{
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uniqueId: uuid.NewV4().String(),
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uniqueID: uuid.NewV4().String(),
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}
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return result
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@ -59,7 +42,7 @@ func Create() *RemoteClientConnection {
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// Open runs serverListener() in a goroutine to continuously read UDP packets.
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// It also sends a PlayerConnectionRequestPacket packet to the server (see d2netpacket).
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func (l *RemoteClientConnection) Open(connectionString string, saveFilePath string) error {
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func (r *RemoteClientConnection) Open(connectionString, saveFilePath string) error {
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if !strings.Contains(connectionString, ":") {
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connectionString += ":6669"
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}
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@ -72,18 +55,20 @@ func (l *RemoteClientConnection) Open(connectionString string, saveFilePath stri
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return err
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}
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l.udpConnection, err = net.DialUDP("udp", nil, udpAddress)
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r.udpConnection, err = net.DialUDP("udp", nil, udpAddress)
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// TODO: Show connection error screen if connection fails
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if err != nil {
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return err
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}
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l.active = true
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go l.serverListener()
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r.active = true
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go r.serverListener()
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log.Printf("Connected to server at %s", r.udpConnection.RemoteAddr().String())
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log.Printf("Connected to server at %s", l.udpConnection.RemoteAddr().String())
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gameState := d2player.LoadPlayerState(saveFilePath)
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err = l.SendPacketToServer(d2netpacket.CreatePlayerConnectionRequestPacket(l.GetUniqueId(), gameState))
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err = r.SendPacketToServer(d2netpacket.CreatePlayerConnectionRequestPacket(r.GetUniqueID(), gameState))
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if err != nil {
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log.Print("RemoteClientConnection: error sending PlayerConnectionRequestPacket to server.")
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return err
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@ -94,9 +79,10 @@ func (l *RemoteClientConnection) Open(connectionString string, saveFilePath stri
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// Close informs the server that this client has disconnected and sets
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// RemoteClientConnection.active to false.
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func (l *RemoteClientConnection) Close() error {
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l.active = false
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err := l.SendPacketToServer(d2netpacket.CreatePlayerDisconnectRequestPacket(l.GetUniqueId()))
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func (r *RemoteClientConnection) Close() error {
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r.active = false
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err := r.SendPacketToServer(d2netpacket.CreatePlayerDisconnectRequestPacket(r.GetUniqueID()))
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if err != nil {
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return err
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}
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@ -104,139 +90,186 @@ func (l *RemoteClientConnection) Close() error {
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return nil
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}
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// GetUniqueID returns RemoteClientConnection.uniqueID.
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func (r RemoteClientConnection) GetUniqueID() string {
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return r.uniqueID
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}
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// GetConnectionType returns an enum representing the connection type.
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// See: d2clientconnectiontype
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func (r RemoteClientConnection) GetConnectionType() d2clientconnectiontype.ClientConnectionType {
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return d2clientconnectiontype.LANClient
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}
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// SetClientListener sets RemoteClientConnection.clientListener to the given value.
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func (r *RemoteClientConnection) SetClientListener(listener d2networking.ClientListener) {
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r.clientListener = listener
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}
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// SendPacketToServer compresses the JSON encoding of a NetPacket and
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// sends it to the server.
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func (l *RemoteClientConnection) SendPacketToServer(packet d2netpacket.NetPacket) error {
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func (r *RemoteClientConnection) SendPacketToServer(packet d2netpacket.NetPacket) error {
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data, err := json.Marshal(packet.PacketData)
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if err != nil {
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return err
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}
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var buff bytes.Buffer
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buff.WriteByte(byte(packet.PacketType))
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writer, _ := gzip.NewWriterLevel(&buff, gzip.BestCompression)
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if written, err := writer.Write(data); err != nil {
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var written int
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if written, err = writer.Write(data); err != nil {
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return err
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} else if written == 0 {
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return errors.New(fmt.Sprintf("RemoteClientConnection: attempted to send empty %v packet body.", packet.PacketType))
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return fmt.Errorf("remoteClientConnection: attempted to send empty %v packet body", packet.PacketType)
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}
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if err = writer.Close(); err != nil {
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return err
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}
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if _, err = l.udpConnection.Write(buff.Bytes()); err != nil {
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return err
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}
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return nil
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}
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// SetClientListener sets RemoteClientConnection.clientListener to the given value.
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func (l *RemoteClientConnection) SetClientListener(listener d2networking.ClientListener) {
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l.clientListener = listener
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if err := writer.Close(); err != nil {
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return err
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}
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if _, err = r.udpConnection.Write(buff.Bytes()); err != nil {
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return err
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}
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return nil
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}
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// serverListener runs a while loop, reading from the GameServer's UDP
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// connection.
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func (l *RemoteClientConnection) serverListener() {
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func (r *RemoteClientConnection) serverListener() {
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buffer := make([]byte, 4096)
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for l.active {
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n, _, err := l.udpConnection.ReadFromUDP(buffer)
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for r.active {
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n, _, err := r.udpConnection.ReadFromUDP(buffer)
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if err != nil {
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fmt.Printf("Socket error: %s\n", err)
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continue
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}
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if n <= 0 {
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continue
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}
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buff := bytes.NewBuffer(buffer)
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packetTypeId, err := buff.ReadByte()
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packetType := d2netpackettype.NetPacketType(packetTypeId)
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reader, err := gzip.NewReader(buff)
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sb := new(strings.Builder)
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written, err := io.Copy(sb, reader)
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data, packetType, err := r.bytesToJSON(buffer)
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if err != nil {
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log.Printf("RemoteClientConnection: error copying bytes from %v packet: %s", packetType, err)
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// TODO: All packets coming from the client seem to be throwing an error
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//continue
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}
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if written == 0 {
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log.Printf("RemoteClientConnection: empty packet %v packet received", packetType)
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continue
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log.Println(packetType, err)
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}
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stringData := sb.String()
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switch packetType {
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case d2netpackettype.GenerateMap:
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var packet d2netpacket.GenerateMapPacket
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err := json.Unmarshal([]byte(stringData), &packet)
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if err != nil {
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log.Printf("GameServer: error unmarshalling %T: %s", packet, err)
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continue
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}
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err = l.SendPacketToClient(d2netpacket.NetPacket{
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PacketType: packetType,
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PacketData: packet,
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})
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if err != nil {
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log.Printf("RemoteClientConnection: error processing packet %v: %s", packetType, err)
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}
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case d2netpackettype.MovePlayer:
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var packet d2netpacket.MovePlayerPacket
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err := json.Unmarshal([]byte(stringData), &packet)
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if err != nil {
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log.Printf("GameServer: error unmarshalling %T: %s", packet, err)
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continue
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}
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err = l.SendPacketToClient(d2netpacket.NetPacket{
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PacketType: packetType,
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PacketData: packet,
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})
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if err != nil {
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log.Printf("RemoteClientConnection: error processing packet %v: %s", packetType, err)
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}
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case d2netpackettype.UpdateServerInfo:
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var packet d2netpacket.UpdateServerInfoPacket
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err := json.Unmarshal([]byte(stringData), &packet)
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if err != nil {
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log.Printf("GameServer: error unmarshalling %T: %s", packet, err)
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continue
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}
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err = l.SendPacketToClient(d2netpacket.NetPacket{
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PacketType: packetType,
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PacketData: packet,
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})
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if err != nil {
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log.Printf("RemoteClientConnection: error processing packet %v: %s", packetType, err)
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}
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case d2netpackettype.AddPlayer:
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var packet d2netpacket.AddPlayerPacket
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err := json.Unmarshal([]byte(stringData), &packet)
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if err != nil {
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log.Printf("GameServer: error unmarshalling %T: %s", packet, err)
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continue
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}
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err = l.SendPacketToClient(d2netpacket.NetPacket{
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PacketType: packetType,
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PacketData: packet,
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})
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if err != nil {
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log.Printf("RemoteClientConnection: error processing packet %v: %s", packetType, err)
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}
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case d2netpackettype.Ping:
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err := l.SendPacketToServer(d2netpacket.CreatePongPacket(l.uniqueId))
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if err != nil {
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log.Printf("RemoteClientConnection: error responding to server ping: %s", err)
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}
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case d2netpackettype.PlayerDisconnectionNotification:
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var packet d2netpacket.PlayerDisconnectRequestPacket
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err := json.Unmarshal([]byte(stringData), &packet)
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if err != nil {
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log.Printf("GameServer: error unmarshalling %T: %s", packet, err)
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continue
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}
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log.Printf("Received disconnect: %s", packet.Id)
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default:
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fmt.Printf("Unknown packet type %d\n", packetType)
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packet, err := r.decodeToPacket(packetType, data)
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if err != nil {
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log.Println(packetType, err)
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}
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err = r.clientListener.OnPacketReceived(packet)
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if err != nil {
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log.Println(packetType, err)
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}
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}
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}
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// bytesToJSON reads the packet type, decompresses the packet and returns a JSON string.
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func (r *RemoteClientConnection) bytesToJSON(buffer []byte) (string, d2netpackettype.NetPacketType, error) {
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buff := bytes.NewBuffer(buffer)
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packetTypeID, err := buff.ReadByte()
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if err != nil {
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// The packet type here will be UpdateServerInfo. That shouldn't matter
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// but perhaps we should have a 'None' packet type anyway.
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return "", d2netpackettype.NetPacketType(0), fmt.Errorf("error reading packet type: %s", err)
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}
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packetType := d2netpackettype.NetPacketType(packetTypeID)
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reader, err := gzip.NewReader(buff)
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if err != nil {
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return "", packetType, fmt.Errorf("error creating reader for %v packet: %s", packetType, err)
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}
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sb := new(strings.Builder)
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// This will throw errors where packets are not compressed. This doesn't
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// break anything, so the gzip.ErrHeader error is currently ignored to
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// avoid noisy logging.
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written, err := io.Copy(sb, reader)
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if err != nil && err != gzip.ErrHeader {
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return "", packetType, fmt.Errorf("error copying bytes from %v packet: %s", packetType, err)
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}
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if written == 0 {
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return "", packetType, fmt.Errorf("empty %v packet received", packetType)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return sb.String(), packetType, nil
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// decodeToPacket unmarshals the JSON string into the correct struct
|
|
|
|
|
// and returns a NetPacket declaring that struct.
|
|
|
|
|
func (r *RemoteClientConnection) decodeToPacket(t d2netpackettype.NetPacketType, data string) (d2netpacket.NetPacket, error) {
|
|
|
|
|
var np = d2netpacket.NetPacket{}
|
|
|
|
|
|
|
|
|
|
var err error
|
|
|
|
|
|
|
|
|
|
switch t {
|
|
|
|
|
case d2netpackettype.GenerateMap:
|
|
|
|
|
var p d2netpacket.GenerateMapPacket
|
|
|
|
|
if err = json.Unmarshal([]byte(data), &p); err != nil {
|
|
|
|
|
break
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
np = d2netpacket.NetPacket{PacketType: t, PacketData: p}
|
|
|
|
|
|
|
|
|
|
case d2netpackettype.MovePlayer:
|
|
|
|
|
var p d2netpacket.MovePlayerPacket
|
|
|
|
|
if err = json.Unmarshal([]byte(data), &p); err != nil {
|
|
|
|
|
break
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
np = d2netpacket.NetPacket{PacketType: t, PacketData: p}
|
|
|
|
|
|
|
|
|
|
case d2netpackettype.UpdateServerInfo:
|
|
|
|
|
var p d2netpacket.UpdateServerInfoPacket
|
|
|
|
|
if err = json.Unmarshal([]byte(data), &p); err != nil {
|
|
|
|
|
break
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
np = d2netpacket.NetPacket{PacketType: t, PacketData: p}
|
|
|
|
|
|
|
|
|
|
case d2netpackettype.AddPlayer:
|
|
|
|
|
var p d2netpacket.AddPlayerPacket
|
|
|
|
|
if err = json.Unmarshal([]byte(data), &p); err != nil {
|
|
|
|
|
break
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
np = d2netpacket.NetPacket{PacketType: t, PacketData: p}
|
|
|
|
|
|
|
|
|
|
case d2netpackettype.Ping:
|
|
|
|
|
var p d2netpacket.PingPacket
|
|
|
|
|
if err = json.Unmarshal([]byte(data), &p); err != nil {
|
|
|
|
|
break
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
np = d2netpacket.NetPacket{PacketType: t, PacketData: p}
|
|
|
|
|
|
|
|
|
|
case d2netpackettype.PlayerDisconnectionNotification:
|
|
|
|
|
var p d2netpacket.PlayerDisconnectRequestPacket
|
|
|
|
|
if err = json.Unmarshal([]byte(data), &p); err != nil {
|
|
|
|
|
break
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
np = d2netpacket.NetPacket{PacketType: t, PacketData: p}
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
err = fmt.Errorf("RemoteClientConnection: unrecognized packet type: %v", t)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if err != nil {
|
|
|
|
|
return np, err
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return np, nil
|
|
|
|
|
}
|
|
|
|
|