OpenDiablo2/d2core/d2input/input_events.go

102 lines
1.8 KiB
Go

package d2input
import (
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
)
// HandlerEvent is an event that EventHandlers will process and respond to
type HandlerEvent struct {
keyMod d2enum.KeyMod
buttonMod d2enum.MouseButtonMod
x int
y int
}
// KeyMod yields the modifier for a key action
func (e *HandlerEvent) KeyMod() d2enum.KeyMod {
return e.keyMod
}
// ButtonMod yields the modifier for a button action
func (e *HandlerEvent) ButtonMod() d2enum.MouseButtonMod {
return e.buttonMod
}
// X returns the x screen coordinate for the event
func (e *HandlerEvent) X() int {
return e.x
}
//Y returns the y screen coordinate for the event
func (e *HandlerEvent) Y() int {
return e.y
}
type KeyCharsEvent struct {
HandlerEvent
chars []rune
}
func (e *KeyCharsEvent) Chars() []rune {
return e.chars
}
type KeyEvent struct {
HandlerEvent
key d2enum.Key
// Duration represents the number of frames this key has been pressed for
duration int
}
func (e *KeyEvent) Key() d2enum.Key {
return e.key
}
func (e *KeyEvent) Duration() int {
return e.duration
}
type MouseEvent struct {
HandlerEvent
mouseButton d2enum.MouseButton
}
func (e *MouseEvent) KeyMod() d2enum.KeyMod {
return e.HandlerEvent.keyMod
}
func (e *MouseEvent) ButtonMod() d2enum.MouseButtonMod {
return e.HandlerEvent.buttonMod
}
func (e *MouseEvent) X() int {
return e.HandlerEvent.x
}
func (e *MouseEvent) Y() int {
return e.HandlerEvent.y
}
func (e *MouseEvent) Button() d2enum.MouseButton {
return e.mouseButton
}
type MouseMoveEvent struct {
HandlerEvent
}
func (e *MouseMoveEvent) KeyMod() d2enum.KeyMod {
return e.HandlerEvent.keyMod
}
func (e *MouseMoveEvent) ButtonMod() d2enum.MouseButtonMod {
return e.HandlerEvent.buttonMod
}
func (e *MouseMoveEvent) X() int {
return e.HandlerEvent.x
}
func (e *MouseMoveEvent) Y() int {
return e.HandlerEvent.y
}