package d2input import ( "github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum" ) // HandlerEvent is an event that EventHandlers will process and respond to type HandlerEvent struct { keyMod d2enum.KeyMod buttonMod d2enum.MouseButtonMod x int y int } // KeyMod yields the modifier for a key action func (e *HandlerEvent) KeyMod() d2enum.KeyMod { return e.keyMod } // ButtonMod yields the modifier for a button action func (e *HandlerEvent) ButtonMod() d2enum.MouseButtonMod { return e.buttonMod } // X returns the x screen coordinate for the event func (e *HandlerEvent) X() int { return e.x } //Y returns the y screen coordinate for the event func (e *HandlerEvent) Y() int { return e.y } type KeyCharsEvent struct { HandlerEvent chars []rune } func (e *KeyCharsEvent) Chars() []rune { return e.chars } type KeyEvent struct { HandlerEvent key d2enum.Key // Duration represents the number of frames this key has been pressed for duration int } func (e *KeyEvent) Key() d2enum.Key { return e.key } func (e *KeyEvent) Duration() int { return e.duration } type MouseEvent struct { HandlerEvent mouseButton d2enum.MouseButton } func (e *MouseEvent) KeyMod() d2enum.KeyMod { return e.HandlerEvent.keyMod } func (e *MouseEvent) ButtonMod() d2enum.MouseButtonMod { return e.HandlerEvent.buttonMod } func (e *MouseEvent) X() int { return e.HandlerEvent.x } func (e *MouseEvent) Y() int { return e.HandlerEvent.y } func (e *MouseEvent) Button() d2enum.MouseButton { return e.mouseButton } type MouseMoveEvent struct { HandlerEvent } func (e *MouseMoveEvent) KeyMod() d2enum.KeyMod { return e.HandlerEvent.keyMod } func (e *MouseMoveEvent) ButtonMod() d2enum.MouseButtonMod { return e.HandlerEvent.buttonMod } func (e *MouseMoveEvent) X() int { return e.HandlerEvent.x } func (e *MouseMoveEvent) Y() int { return e.HandlerEvent.y }