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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-16 12:35:22 +00:00
OpenDiablo2/d2networking/d2netpacket/packet_move_player.go
Tim Sarbin 52f8cd6d0c
Initial work to separate client and server logic (#330)
* Switched to json formatted characters

* Added infrastructure for networking

* Minor updates.

* more updates for map engine/rendering

* More map engine changes and fixes
2020-06-13 18:32:09 -04:00

27 lines
663 B
Go

package d2netpacket
import "github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
// TODO: Need to handle being on different maps
type MovePlayerPacket struct {
PlayerId string `json:"playerId"`
StartX float64 `json:"startX"`
StartY float64 `json:"startY"`
DestX float64 `json:"destX"`
DestY float64 `json:"destY"`
}
func CreateMovePlayerPacket(playerId string, startX, startY, destX, destY float64) NetPacket {
return NetPacket{
PacketType: d2netpackettype.MovePlayer,
PacketData: MovePlayerPacket{
PlayerId: playerId,
StartX: startX,
StartY: startY,
DestX: destX,
DestY: destY,
},
}
}