OpenDiablo2/d2networking/d2server/client_connection.go

18 lines
571 B
Go

package d2server
import (
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2hero"
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2client/d2clientconnectiontype"
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket"
)
// ClientConnection is an interface for abstracting local and remote
// clients.
type ClientConnection interface {
GetUniqueID() string
GetConnectionType() d2clientconnectiontype.ClientConnectionType
SendPacketToClient(packet d2netpacket.NetPacket) error
GetPlayerState() *d2hero.HeroState
SetPlayerState(playerState *d2hero.HeroState)
}