OpenDiablo2/d2networking/d2server
Ian Ling 3936e01afb Networking bugfixes and cleanup
Make sure connections close properly, without weird error messages
Remove player map entity when a player disconnects from a multiplayer game
Close server properly when host disconnects, handle ServerClose on remote clients
Don't mix JSON decoders and raw TCP writes
Actually handle incoming packets from remote clients
General code cleanup for simplicity and consistency
2020-12-28 13:33:17 -08:00
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d2tcpclientconnection Networking bugfixes and cleanup 2020-12-28 13:33:17 -08:00
d2udpclientconnection d2networking logger 2020-11-23 14:18:30 +01:00
client_connection.go Removing d2datadict singletons (#738) 2020-09-20 17:52:01 -04:00
doc.go lint fixes (#727) 2020-09-12 16:25:09 -04:00
game_server.go Networking bugfixes and cleanup 2020-12-28 13:33:17 -08:00