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OpenDiablo2/d2core/d2gui/common.go
Alex Yatskov 6f2c212417
Continued work on GUI (#316)
* Configuration cleanup

* Cleanup

* Continued UI work
2020-02-24 22:35:21 -05:00

47 lines
1.1 KiB
Go

package d2gui
import (
"errors"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render"
)
func loadFont(fontStyle FontStyle) (*d2asset.Font, error) {
config, ok := fontStyleConfigs[fontStyle]
if !ok {
return nil, errors.New("invalid font style")
}
return d2asset.LoadFont(config.fontBasePath+".tbl", config.fontBasePath+".dc6", config.palettePath)
}
func renderSegmented(animation *d2asset.Animation, segmentsX, segmentsY, frameOffset int, target d2render.Surface) error {
var currentY int
for y := 0; y < segmentsY; y++ {
var currentX int
var maxHeight int
for x := 0; x < segmentsX; x++ {
if err := animation.SetCurrentFrame(x + y*segmentsX + frameOffset*segmentsX*segmentsY); err != nil {
return err
}
target.PushTranslation(x+currentX, y+currentY)
err := animation.Render(target)
target.Pop()
if err != nil {
return err
}
width, height := animation.GetCurrentFrameSize()
maxHeight = d2common.MaxInt(maxHeight, height)
currentX += width
}
currentY += maxHeight
}
return nil
}