package d2gui import ( "errors" "github.com/OpenDiablo2/OpenDiablo2/d2common" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2render" ) func loadFont(fontStyle FontStyle) (*d2asset.Font, error) { config, ok := fontStyleConfigs[fontStyle] if !ok { return nil, errors.New("invalid font style") } return d2asset.LoadFont(config.fontBasePath+".tbl", config.fontBasePath+".dc6", config.palettePath) } func renderSegmented(animation *d2asset.Animation, segmentsX, segmentsY, frameOffset int, target d2render.Surface) error { var currentY int for y := 0; y < segmentsY; y++ { var currentX int var maxHeight int for x := 0; x < segmentsX; x++ { if err := animation.SetCurrentFrame(x + y*segmentsX + frameOffset*segmentsX*segmentsY); err != nil { return err } target.PushTranslation(x+currentX, y+currentY) err := animation.Render(target) target.Pop() if err != nil { return err } width, height := animation.GetCurrentFrameSize() maxHeight = d2common.MaxInt(maxHeight, height) currentX += width } currentY += maxHeight } return nil }