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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-04 09:17:17 -05:00
OpenDiablo2/d2networking/dedicated_server.go
Julien Ganichot 1f2771e8bc
Resolves #874 and #892 (#894)
* Move engine initialization to d2app
* adding debug print of error returned from `App.Run`
* adding ClampInt utility function to d2math
* cleaned up argument parsing in app.go, dedicated server no longer starts a renderer

Co-authored-by: gravestench <dknuth0101@gmail.com>
2020-11-01 16:05:50 -08:00

66 lines
1.2 KiB
Go

package d2networking
import (
"os"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2server"
)
// ServerEventFlag represents a server event
type ServerEventFlag = int
// Server events
const (
ServerEventStop ServerEventFlag = iota
)
// ServerMinPlayers is the minimum number of players a server can have
const (
ServerMinPlayers = 1
ServerMaxPlayersDefault = 8
)
func hasFlag(value, flag int) bool {
return (value & flag) == flag
}
/*
StartDedicatedServer Checks whether or not we should start a server i.e the -listen parameter has been passed in, and if so launches a
server hosted to the network, in theory. (this is still WIP)
*/
func StartDedicatedServer(
manager *d2asset.AssetManager,
in chan int,
log chan string,
maxPlayers int,
) error {
server, err := d2server.NewGameServer(manager, true, maxPlayers)
if err != nil {
return err
}
err = server.Start()
if err != nil {
return err
}
for {
msgIn := <-in
if hasFlag(msgIn, ServerEventStop) {
log <- "Stopping server"
server.Stop()
log <- "Exiting..."
os.Exit(0)
}
}
}
// ServerOptions represents game server options
type ServerOptions struct {
Dedicated *bool
MaxPlayers *int
}