OpenDiablo2/d2networking/d2server/client_connection.go

15 lines
380 B
Go

package d2server
import (
"github.com/OpenDiablo2/OpenDiablo2/d2game/d2player"
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket"
)
type ClientConnection interface {
GetUniqueId() string
GetConnectionType() string
SendPacketToClient(packet d2netpacket.NetPacket) error
GetPlayerState() *d2player.PlayerState
SetPlayerState(playerState *d2player.PlayerState)
}