package d2server import ( "github.com/OpenDiablo2/OpenDiablo2/d2game/d2player" "github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket" ) type ClientConnection interface { GetUniqueId() string GetConnectionType() string SendPacketToClient(packet d2netpacket.NetPacket) error GetPlayerState() *d2player.PlayerState SetPlayerState(playerState *d2player.PlayerState) }