mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-18 02:16:23 -05:00
6f8b43f8d6
* suppressing the magic number lint errors in mapgen, it will get a heavy refactor soon, hopefully... * adding string token constants for SkillClass * adding panic on error to left/right skill select render * fixed cuddle lint error * fixed unnecessary conversion, unused func param lint errors in dcc_animation.go * adding comment for skill class tokens * fixed typo in comment * removed unused parameter in dcc/dc6 animations * supress warning about Object.setMode always being passed direction value of 0 * fixed all invalid golint directives * fixed a couple gocritic lint errors
80 lines
1.6 KiB
Go
80 lines
1.6 KiB
Go
package d2dt1
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// SubTileFlags represent the sub-tile flags for a DT1
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type SubTileFlags struct {
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BlockWalk bool
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BlockLOS bool
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BlockJump bool
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BlockPlayerWalk bool
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Unknown1 bool
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BlockLight bool
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Unknown2 bool
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Unknown3 bool
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}
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// Combine combines a second set of flags into the current one
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func (s *SubTileFlags) Combine(f SubTileFlags) {
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s.BlockWalk = s.BlockWalk || f.BlockWalk
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s.BlockLOS = s.BlockLOS || f.BlockLOS
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s.BlockJump = s.BlockJump || f.BlockJump
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s.BlockPlayerWalk = s.BlockPlayerWalk || f.BlockPlayerWalk
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s.Unknown1 = s.Unknown1 || f.Unknown1
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s.BlockLight = s.BlockLight || f.BlockLight
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s.Unknown2 = s.Unknown2 || f.Unknown2
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s.Unknown3 = s.Unknown3 || f.Unknown3
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}
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// DebugString returns the debug string
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func (s *SubTileFlags) DebugString() string {
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result := ""
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if s.BlockWalk {
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result += "BlockWalk "
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}
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if s.BlockLOS {
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result += "BlockLOS "
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}
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if s.BlockJump {
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result += "BlockJump "
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}
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if s.BlockPlayerWalk {
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result += "BlockPlayerWalk "
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}
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if s.Unknown1 {
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result += "Unknown1 "
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}
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if s.BlockLight {
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result += "BlockLight "
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}
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if s.Unknown2 {
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result += "Unknown2 "
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}
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if s.Unknown3 {
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result += "Unknown3 "
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}
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return result
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}
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// NewSubTileFlags returns a list of new subtile flags
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//nolint:gomnd // binary flags
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func NewSubTileFlags(data byte) SubTileFlags {
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return SubTileFlags{
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BlockWalk: data&1 == 1,
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BlockLOS: data&2 == 2,
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BlockJump: data&4 == 4,
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BlockPlayerWalk: data&8 == 8,
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Unknown1: data&16 == 16,
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BlockLight: data&32 == 32,
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Unknown2: data&64 == 64,
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Unknown3: data&128 == 128,
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}
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}
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