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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-09-29 14:45:58 -04:00
OpenDiablo2/OpenDiablo2.Common/Models
Mike Bundy 403864fdd1 Character selection scene skeleton (#27)
* Fix issue with typing char name with no hero selected
* Character Selection begin...
* Add buttons and wire up Character selection scene
2018-11-28 22:25:08 -05:00
..
BitStream.cs Initial commit 2018-11-22 00:18:42 -05:00
ButtonLayout.cs Character selection scene skeleton (#27) 2018-11-28 22:25:08 -05:00
GlobalConfiguration.cs Added hardware mouse support with scailing 2018-11-27 20:02:18 -05:00
ImageSet.cs Added hardware mouse support with scailing 2018-11-27 20:02:18 -05:00
LevelDetail.cs Added support for multiple maps. And cached the caches. 2018-11-28 19:28:41 -05:00
LevelPreset.cs Still trying to fix the rendering 2018-11-24 17:54:15 -05:00
LevelType.cs Still trying to fix the rendering 2018-11-24 17:54:15 -05:00
MapCellInfo.cs Added support for multiple maps. And cached the caches. 2018-11-28 19:28:41 -05:00
MapInfo.cs Map engine now fully supports multi-map rendering. 2018-11-28 21:20:01 -05:00
MPQ.cs Added resource manager. Working on weird memory and performance things. 2018-11-22 22:53:05 -05:00
MPQDS1.cs Map engine now fully supports multi-map rendering. 2018-11-28 21:20:01 -05:00
MPQDT1.cs Added map caching. Improved map rendering a little bit. 2018-11-25 18:37:53 -05:00
MPQFont.cs Added font rendering and label support 2018-11-22 16:22:39 -05:00
MPQHuffman.cs Initial commit 2018-11-22 00:18:42 -05:00
MPQStream.cs Initial commit 2018-11-22 00:18:42 -05:00
MPQWavCompression.cs Initial commit 2018-11-22 00:18:42 -05:00
Palette.cs Added map caching. Improved map rendering a little bit. 2018-11-25 18:37:53 -05:00
PKLibDecompress.cs Initial commit 2018-11-22 00:18:42 -05:00
SoundEntry.cs Initial commit 2018-11-22 00:18:42 -05:00