mirror of
https://github.com/OpenDiablo2/OpenDiablo2
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2254e4b2a6
* Networking refactor * Networking refactor * Networking refactor * Networking refactor * Refactor netpacket for json.Rawmessages as the data type and client side JSON decoder. * Move game server connection handler to json decoder. * Move game server connection handler to json decoder.
38 lines
988 B
Go
38 lines
988 B
Go
package d2netpacket
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import (
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"encoding/json"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
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)
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// GenerateMapPacket contains an enumerable representing a region. It
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// is sent by the server to generate the map for the given region on
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// a client.
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type GenerateMapPacket struct {
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RegionType d2enum.RegionIdType `json:"regionType"`
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}
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// CreateGenerateMapPacket returns a NetPacket which declares a
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// GenerateMapPacket with the given regionType.
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func CreateGenerateMapPacket(regionType d2enum.RegionIdType) NetPacket {
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generateMapPacket := GenerateMapPacket{
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RegionType: regionType,
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}
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b, _ := json.Marshal(generateMapPacket)
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return NetPacket{
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PacketType: d2netpackettype.GenerateMap,
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PacketData: b,
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}
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}
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func UnmarshalGenerateMap(packet []byte) (GenerateMapPacket, error) {
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var p GenerateMapPacket
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if err := json.Unmarshal(packet, &p); err != nil {
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return p, err
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}
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return p, nil
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}
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