A mirror of the OpenDiablo2 project
Go to file
lord 0218cad717
organize d2common pakage (#716)
* move music path enumerations into d2resource

* move text dictionary (.tbl) loader into d2fileformats sub-package d2tbl

* lint fix, add doc file for d2tbl

* moved data_dictionary.go into d2fileformats sub-package d2txt, added doc file

* added sub-packages d2geom for geometry-related things, and d2path for path-related things

* moved calcstring.go to d2calculation

* move bitmuncher, bitstream, stream reader/writer from d2common into sub-package d2datautils

* fix lint errors in d2datadict loaders (caused by moving stuf around in d2common)

* move size.go into d2geom

* move d2common/cache.go into sub-package d2common/d2cache

* renamed d2debugutil to d2util, moved utility functions from d2common into d2util
2020-09-08 15:58:35 -04:00
.circleci Update to Go 1.14 (#429) 2020-06-23 23:53:21 -04:00
.github Create FUNDING.yml 2020-06-24 12:03:57 -04:00
.vscode Switch to fork of coverage tool (#446) 2020-06-24 20:40:12 -04:00
d2app organize d2common pakage (#716) 2020-09-08 15:58:35 -04:00
d2common organize d2common pakage (#716) 2020-09-08 15:58:35 -04:00
d2core organize d2common pakage (#716) 2020-09-08 15:58:35 -04:00
d2game organize d2common pakage (#716) 2020-09-08 15:58:35 -04:00
d2networking Fixes game crash on exit (#707) (#713) 2020-09-06 01:17:33 -04:00
d2script lint fixes (#615) 2020-07-23 12:56:50 -04:00
docs Fix and QA (#325) 2020-06-13 18:34:45 -04:00
scripts Added multiplayer support (#336) 2020-06-18 14:11:04 -04:00
.editorconfig Changes necessary for migration to org account (#67) 2019-11-02 17:38:39 -04:00
.gitignore Performance/Memory Improvements (#365) 2020-06-20 21:07:36 -04:00
.golangci.yml Linter (#427) 2020-06-23 22:15:31 -04:00
.travis.yml Don't try to copy config.json on travis (#263) 2019-12-19 20:25:44 -05:00
CODE_OF_CONDUCT.md Create CODE_OF_CONDUCT.md 2018-11-22 10:54:08 -05:00
CONTRIBUTORS Added patreon supports to credits (#623) 2020-07-25 09:45:31 -04:00
LICENSE Create LICENSE 2019-10-25 18:47:19 -04:00
README.md Reorganize run.sh (#457) 2020-06-25 13:08:33 -04:00
build.sh Update build.sh (#710) 2020-08-24 22:26:24 -04:00
d2discord.png Fixed walking animations and pathing bugs. (#345) 2020-06-20 00:40:49 -04:00
d2logo.ico More build updates. Added build info to game. 2019-11-02 16:15:16 -04:00
d2logo.png Fixed walking animations and pathing bugs. (#345) 2020-06-20 00:40:49 -04:00
go.mod Fix bad file names (#626) 2020-07-26 13:06:37 -04:00
go.sum Remove star, update refs. (#625) 2020-07-26 12:55:10 -04:00
main.go lint fixes (#703) 2020-08-11 18:01:33 -04:00
rh.exe Final modification for builds 2019-11-02 16:25:24 -04:00
tagdev.bat CI release updates 2019-11-02 13:41:03 -04:00

README.md

OpenDiablo2

CircleCI Code Status

Logo

Join us on Discord!
Development Live stream
Support us on Patreon

We are also working on a toolset:
https://github.com/OpenDiablo2/HellSpawner
Please consider helping out with this project as well!

About this project

OpenDiablo2 is an ARPG game engine in the same vein of the 2000's games, and supports playing Diablo 2. The engine is written in golang and is cross platform. However, please note that this project does not ship with the assets or content required to play Diablo 2. You must have a legally purchased copy of Diablo 2 and its expansion Lord of Destruction installed on your computer in order to run that game on this engine. If you have an original copy of the disks, those files should work fine as well.

We are currently working on features necessary to play Diablo 2 in its entirety. After this is completed, we will work on expanding the project to include tools and plugin support for modding, as well as writing completely new games with the engine.

Please note that this game is neither developed by, nor endorsed by Blizzard or its parent company Activision.

Diablo 2 and its content is ©2000 Blizzard Entertainment, Inc. All rights reserved. Diablo and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.

ALL OTHER TRADEMARKS ARE THE PROPERTY OF THEIR RESPECTIVE OWNERS.

Building

To pull the project down, run go get github.com/OpenDiablo2/OpenDiablo2

On windows this folder will most likely be in C:\users\(you)\go\src\github.com\OpenDiablo2\OpenDiablo2

In the root folder, run go get -d to pull down all dependencies.

To run the project, run go run . from the root folder.

You can also open the root folder in VSCode. Make sure you have the ms-vscode.go plugin installed.

Linux

There are several dependencies which need to be installed additionally. To install them you can use ./build.sh in the project root folder - this script takes care of the installation for you.

Contributing

The imports for this project utilize github.com/OpenDiablo2/OpenDiablo2. This means that even if you clone the repo, changes will not be taken as it will still pull from the main repo's files. In order to use your local version, add the following to go.mod in the base folder:

replace github.com/OpenDiablo2/OpenDiablo2 => /your/forked/import/path

This will tell go to use your local path instead of the official repo. Be sure to exclude this change from your pull requests!

If you find something you'd like to fix thats obviously broken, create a branch, commit your code, and submit a pull request. If it's a new or missing feature you'd like to see, add an issue, and be descriptive!

If you'd like to help out and are not quite sure how, you can look through any open issues and tasks, or ask for tasks on our discord server.

VS Code Extensions

The following extensions are recommended for working with this project:

  • ms-vscode.go
  • defaltd.go-coverage-viewer

When you open the workspace for the first time, Visual Studio Code will automatically suggest these extensions for installation.

Alternatively you can get to it by going to settings Ctrl+,, expanding Extensions and selecting Go configuration, then clicking on Edit in settings.json. Just paste that section where appropriate.

Configuration

The engine is configured via the config.json file. By default, the configuration assumes that you have installed Diablo 2 and the expansion via the official Blizzard Diablo2 installers using the default file paths. If you are not on Windows, or have installed the game in a different location, the base path may have to be adjusted.

Profiling

There are many profiler options to debug performance issues. These can be enabled by suppling the following command-line option and are saved in the pprof directory:

go run . --profile=cpu

Available profilers:
cpu mem block goroutine trace thread mutex

You can export the profiler output with the following command:
go tool pprof --pdf ./OpenDiablo2 pprof/profiler.pprof > file.pdf

Ingame you can create a heap dump by pressing ~ and typing dumpheap. A heap.pprof is written to the pprof directory.

You may need to install Graphviz in order to convert the profiler output.

Roadmap

There is an in-progress project roadmap, which will be updated over time with new requirements.

Screenshots

Main Menu

Select Hero

Select Hero

Additional Credits