OpenDiablo2/d2common/d2util/assets/assets.go

55 lines
1.5 KiB
Go

// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:generate png2compressedrgba -input text.png -output /tmp/compressedTextRGBA
//go:generate file2byteslice -input /tmp/compressedTextRGBA -output textrgba.go -package assets -var compressedTextRGBA
//go:generate gofmt -s -w .
// Package assets provides files for use by the debug utils
package assets
import (
"bytes"
"compress/gzip"
"fmt"
"image"
"golang.org/x/image/bmp"
)
const (
// CharWidth of all glyphs inside of the glyph table image
CharWidth = 8
// CharHeight of all glyphs inside of the glyph table image
CharHeight = 16
)
// CreateTextImage creates
func CreateTextImage() image.Image {
s, err := gzip.NewReader(bytes.NewReader(CompressedDebugText))
if err != nil {
panic(fmt.Sprintf("assets: gzip.NewReader failed: %v", err))
}
debugBmp, err := bmp.Decode(s)
if err != nil {
panic(fmt.Sprintf("assets: bmp.Decode failed: %v", err))
}
_ = s.Close()
return debugBmp
}