OpenDiablo2/d2common/d2data/d2datadict/shrines.go

52 lines
1.6 KiB
Go

package d2datadict
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
)
// ShrineRecord is a representation of a row from shrines.txt
type ShrineRecord struct {
ShrineType string // None, Recharge, Booster, or Magic
ShrineName string // Name of the Shrine
Effect string // Effect on the player
Code int // Unique identifier
Arg0 int // ? (0-400)
Arg1 int // ? (0-2000)
DurationFrames int // How long the shrine lasts in frames
ResetTimeMinutes int // How many minutes until the shrine resets?
Rarity int // 1-3
EffectClass int // 0-4
LevelMin int // 0-32
}
// Shrines contains the Unique Appellations
//nolint:gochecknoglobals // Currently global by design, only written once
var Shrines map[string]*ShrineRecord
// LoadShrines loads Shrines from the supplied file
func LoadShrines(file []byte) {
Shrines = make(map[string]*ShrineRecord)
d := d2txt.LoadDataDictionary(file)
for d.Next() {
record := &ShrineRecord{
ShrineType: d.String("Shrine Type"),
ShrineName: d.String("Shrine name"),
Effect: d.String("Effect"),
Code: d.Number("Code"),
Arg0: d.Number("Arg0"),
Arg1: d.Number("Arg1"),
DurationFrames: d.Number("Duration in frames"),
ResetTimeMinutes: d.Number("reset time in minutes"),
Rarity: d.Number("rarity"),
EffectClass: d.Number("effectclass"),
LevelMin: d.Number("LevelMin"),
}
Shrines[record.ShrineName] = record
}
log.Printf("Loaded %d shrines", len(Shrines))
}