OpenDiablo2/d2common/d2data/d2datadict/player_class.go

46 lines
989 B
Go

package d2datadict
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
)
// PlayerClassRecord represents a single line from PlayerClass.txt
// Lookup table for class codes
type PlayerClassRecord struct {
// Name of the player class
Name string
// Code for the player class
Code string
}
// PlayerClasses stores the PlayerClassRecords
var PlayerClasses map[string]*PlayerClassRecord // nolint:gochecknoglobals // Currently global by design
// LoadPlayerClasses loads the PlayerClassRecords into PlayerClasses
func LoadPlayerClasses(file []byte) {
PlayerClasses = make(map[string]*PlayerClassRecord)
d := d2txt.LoadDataDictionary(file)
for d.Next() {
record := &PlayerClassRecord{
Name: d.String("Player Class"),
Code: d.String("Code"),
}
if record.Name == expansion {
continue
}
PlayerClasses[record.Name] = record
}
if d.Err != nil {
panic(d.Err)
}
log.Printf("Loaded %d PlayerClass records", len(PlayerClasses))
}