OpenDiablo2/d2common/d2data/d2datadict/level_sub.go

110 lines
3.2 KiB
Go

package d2datadict
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
)
// LevelSubstitutionRecord is a representation of a row from lvlsub.txt
// these records are parameters for levels and describe substitution rules
type LevelSubstitutionRecord struct {
// Description, reference only.
Name string // Name
// This value is used in Levels.txt, in the column 'SubType'. You'll notice
// that in LvlSub.txt some rows use the same value, we can say they forms
// groups. If you count each row of a group starting from 0, then you'll
// obtain what is written in Levels.txt, columns 'SubTheme', 'SubWaypoint'
// and 'SubShrine'. (added by Paul Siramy)
ID int // Type
// What .ds1 is being used.
File string // File
// 0 for classic, 1 for Expansion.
IsExpansion bool // Expansion
// Unknown as all have 0.
// CheckAll
// this field can contain values ranging from -1 to 2
// NOTE: wall types have 0, 1 or 2, while Non-wall types have -1.
BorderType int // BordType
// Set it to 1 or 2 I'm assuming this means a block of tiles ie: 4x4.
GridSize int // GridSize
// For some rows, this is their place in LvlTypes.txt. The Dt1 mask also
// includes the mask for the Floor.Dt1 of that level. (see Trials0 below)
Mask int // Dt1Mask
// The probability of the Dt1 being spawned.
ChanceSpawn0 int // Prob0
ChanceSpawn1 int // Prob1
ChanceSpawn2 int // Prob2
ChanceSpawn3 int // Prob3
ChanceSpawn4 int // Prob4
// This appears to be a chance of either a floor tile being spawned or the
// actual Dt1..
ChanceFloor0 int // Trials0
ChanceFloor1 int // Trials1
ChanceFloor2 int // Trials2
ChanceFloor3 int // Trials3
ChanceFloor4 int // Trials4
// This appears to be how much will spawn in the Grid.
GridMax0 int // Max0
GridMax1 int // Max1
GridMax2 int // Max2
GridMax3 int // Max3
GridMax4 int // Max4
// Beta
}
// LevelSubstitutions stores all of the LevelSubstitutionRecords
//nolint:gochecknoglobals // Currently global by design
var LevelSubstitutions map[int]*LevelSubstitutionRecord
// LoadLevelSubstitutions loads lvlsub.txt and parses into records
func LoadLevelSubstitutions(file []byte) {
LevelSubstitutions = make(map[int]*LevelSubstitutionRecord)
d := d2txt.LoadDataDictionary(file)
for d.Next() {
record := &LevelSubstitutionRecord{
Name: d.String("Name"),
ID: d.Number("Type"),
File: d.String("File"),
IsExpansion: d.Number("Expansion") > 0,
BorderType: d.Number("BordType"),
GridSize: d.Number("GridSize"),
Mask: d.Number("Dt1Mask"),
ChanceSpawn0: d.Number("Prob0"),
ChanceSpawn1: d.Number("Prob1"),
ChanceSpawn2: d.Number("Prob2"),
ChanceSpawn3: d.Number("Prob3"),
ChanceSpawn4: d.Number("Prob4"),
ChanceFloor0: d.Number("Trials0"),
ChanceFloor1: d.Number("Trials1"),
ChanceFloor2: d.Number("Trials2"),
ChanceFloor3: d.Number("Trials3"),
ChanceFloor4: d.Number("Trials4"),
GridMax0: d.Number("Max0"),
GridMax1: d.Number("Max1"),
GridMax2: d.Number("Max2"),
GridMax3: d.Number("Max3"),
GridMax4: d.Number("Max4"),
}
LevelSubstitutions[record.ID] = record
}
if d.Err != nil {
panic(d.Err)
}
log.Printf("Loaded %d LevelSubstitution records", len(LevelSubstitutions))
}