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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-13 03:00:42 +00:00
OpenDiablo2/d2core/d2asset/palette_transform_manager.go
dk 019bb920c9
Feature pl2 asset manager (#319)
* adding pl2 as a fiel format and an asset manager for pl2 files

* adding pl2 as a file format and an asset manager for pl2 files

* pl2 asset manager and file format

* added call in main.go to load palette transforms
* removed incorrect PaletteTransformType declarations from main.go

* removingn bad resource path for palette transform

* PL2 file format added, added to asset management

PL2 files are beside palette files in the mpq
These files define palette transforms of their respective base palette.

I've bound a command to d2term (in d2asset.go)
	load_pl2 <path>

* Clean up PL2 asset stuff

removed pl2 stuff from d2datadict, didn't belong in there
removed d2term debug binding

* minor cleanup for d2pl2
2020-02-26 22:52:05 -05:00

38 lines
770 B
Go

package d2asset
import (
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2pl2"
)
type paletteTransformManager struct {
cache *d2common.Cache
}
const (
paletteTransformBudget = 64
)
func createPaletteTransformManager() *paletteTransformManager {
return &paletteTransformManager{d2common.CreateCache(paletteTransformBudget)}
}
func (pm *paletteTransformManager) loadPaletteTransform(path string) (*d2pl2.PL2File, error) {
if pl2, found := pm.cache.Retrieve(path); found {
return pl2.(*d2pl2.PL2File), nil
}
data, err := LoadFile(path);
if err != nil {
return nil, err
}
pl2, err := d2pl2.LoadPL2(data)
if err != nil {
return nil, err
}
pm.cache.Insert(path, pl2, 1)
return pl2, nil
}