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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-12 18:50:42 +00:00
OpenDiablo2/d2core/d2asset/asset_manager.go
dk 019bb920c9
Feature pl2 asset manager (#319)
* adding pl2 as a fiel format and an asset manager for pl2 files

* adding pl2 as a file format and an asset manager for pl2 files

* pl2 asset manager and file format

* added call in main.go to load palette transforms
* removed incorrect PaletteTransformType declarations from main.go

* removingn bad resource path for palette transform

* PL2 file format added, added to asset management

PL2 files are beside palette files in the mpq
These files define palette transforms of their respective base palette.

I've bound a command to d2term (in d2asset.go)
	load_pl2 <path>

* Clean up PL2 asset stuff

removed pl2 stuff from d2datadict, didn't belong in there
removed d2term debug binding

* minor cleanup for d2pl2
2020-02-26 22:52:05 -05:00

56 lines
1.1 KiB
Go

package d2asset
import (
"errors"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2cof"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dc6"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dcc"
)
var (
ErrWasInit = errors.New("asset system is already initialized")
ErrNotInit = errors.New("asset system is not initialized")
)
type assetManager struct {
archiveManager *archiveManager
fileManager *fileManager
paletteManager *paletteManager
paletteTransformManager *paletteTransformManager
animationManager *animationManager
fontManager *fontManager
}
func loadDC6(dc6Path string) (*d2dc6.DC6File, error) {
dc6Data, err := LoadFile(dc6Path)
if err != nil {
return nil, err
}
dc6, err := d2dc6.LoadDC6(dc6Data)
if err != nil {
return nil, err
}
return dc6, nil
}
func loadDCC(dccPath string) (*d2dcc.DCC, error) {
dccData, err := LoadFile(dccPath)
if err != nil {
return nil, err
}
return d2dcc.LoadDCC(dccData)
}
func loadCOF(cofPath string) (*d2cof.COF, error) {
cofData, err := LoadFile(cofPath)
if err != nil {
return nil, err
}
return d2cof.LoadCOF(cofData)
}